atom crash
First Post
I'm trying to convert some weapon and armor special abilities to slotted magic items and need help in assigning a cost value to them.
Granting the user the mobility feat adds a +1 cost to magic armor. What would be the value/cost of having this ability on a pair of magic boots?
Adding 1d6 fire, cold or electricity damage adds a +1 cost to magic weapons. What would it be worth to have this ability on a worn magic item that confers the ability on all melee weapon attacks and ranged weapon attacks made within 30 feet? What if the additional damage was 1d4 instead? And what slot would or would not be appropriate for such an item: gauntlets, bracers, ring, amulet, helmet, belt, cloak or mantle?
Granting the user the mobility feat adds a +1 cost to magic armor. What would be the value/cost of having this ability on a pair of magic boots?
Adding 1d6 fire, cold or electricity damage adds a +1 cost to magic weapons. What would it be worth to have this ability on a worn magic item that confers the ability on all melee weapon attacks and ranged weapon attacks made within 30 feet? What if the additional damage was 1d4 instead? And what slot would or would not be appropriate for such an item: gauntlets, bracers, ring, amulet, helmet, belt, cloak or mantle?