Forked from: Halving Hitpoints
I think this might be a great idea for people who think there combats are taking too long and I wanted to expand on it. I think doubling damage is too extreme, and the math is a bit complicated, but the idea is sound.
So we expand it to this concept:
Bloodied Strike: Once per round when making an attack against a bloodied target, a PC can choose to have that attack deal an extra 5 damage. This damage increases to 10 at paragon, and 15 at epic.
So this is basically an offshoot of the striker mechanic, but one that every player gets. We've made the math easy to make the adjustment quick, and limited it to once/round so it doesn't start jacking up with multiple attacks.
keterys said:As an odd variant - you could make it so bloodied creatures take double damage. It makes bloodied a much bigger deal and while not halving hit points marks a serious line in the sand at half.
I think this might be a great idea for people who think there combats are taking too long and I wanted to expand on it. I think doubling damage is too extreme, and the math is a bit complicated, but the idea is sound.
So we expand it to this concept:
Bloodied Strike: Once per round when making an attack against a bloodied target, a PC can choose to have that attack deal an extra 5 damage. This damage increases to 10 at paragon, and 15 at epic.
So this is basically an offshoot of the striker mechanic, but one that every player gets. We've made the math easy to make the adjustment quick, and limited it to once/round so it doesn't start jacking up with multiple attacks.