More Details About RPGSports Emerge

I had a short chat with Will Jones about RPGSports, the online competitive D&D event which was announced recently, and he was kind enough to answer a few questions about how the contest, which starts on November 10th, works.

I had a short chat with Will Jones about RPGSports, the online competitive D&D event which was announced recently, and he was kind enough to answer a few questions about how the contest, which starts on November 10th, works.

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Is RPGSports a team event, or is it geared at individuals?

It’s a team event! There are 16 players total with 4 on each team. A lot of these folks are from competitive eSports backgrounds and are newer to Dungeons & Dragons 5th Edition, but boy have they been reading up! It’s been great to see the teams come together and support one another. Experienced players have been taking the time to sit down with the newer ones and give them advice. They’ve been getting together for practice games and honing the craft. The format may be competitive, but the team work we’ve seen before the game has even begun has made me incredibly proud to see.

What's the basic format of RPGSports? Do characters fight each other, or do groups compete against each other to achieve some sort of goal?

In this first tournament teams compete against one another in a Team Deathmatch style game of 4v4. We’ve heard a lot of requests to run “Dungeon runs” - eg. racing through the Tomb of Horrors to see which team can get through fastest. Different formats are absolutely on our radar for 2019.

What sort of challenges might participants be expected to face? What would the victory conditions look like?

Aside from facing off against the other team, you can expect to see deadly traps, environmental hazards and more. There’s an element of strategy in looking for & disabling traps, while evading the environmental hazards that enter the game as time passes by. The primary win condition is to eliminate all 4 enemy PCs at the same time. If there’s no winner at the end of the match time, we look to other statistics that our analysts are tracking to decide the winner, or can even go into overtime.

You mention a $5,000 prize. Is that the only prize, or are there smaller prizes also?

It’s winner takes all, I’m afraid! Oh, and the winning team gets a big gaudy trophy too. We had to have a trophy. Aside from that though we are sending all of the players dice, shirts and other swag just for taking part.

You changed name from DnDSports to RPGSports recently. What other RPGs do you plan to include?

The table is very open for other TTRPGs to be added to our roster. If anything, it’s a matter of narrowing down some of the games which would work best for RPGSports, rather than having to choose from a small selection. The audience have already suggested dozens of RPGs, but right now we’re focused on getting this first event right before planning too far in advance.

Is RPGSports a one-off event, or an ongoing thing?

We plan for this be an ongoing tournament format in 2019. We’ve been overwhelmed with requests to play and get involved, it’s been incredible. There are even gaming stores interested in taking part in some kind of larger league. All of this is obviously very exciting, but it’s not something we want to dive into without proper structure. You can expect to hear more details from us in the coming year!

When using 5E D&D, do you have a list of pregenerated characters? How many, and what classes and races are covered?

There are 15 Pregenerated characters which have been limited to PHB content for this first tournament. One of the reasons for this is to not overwhelm some newer gamers, while the other is for balance. Giving our team control of the pregens has allowed us to make sure there’s no super overpowered meta build!

The format also features a pick/ban phase which allows teams to ban out a potentially powerful class.

We’ve got a good range of the races & classes in there, and it’s up to the teams to assess which Pregens are the best and how to best utilise their toolset.


Do you already have participants? How would a potential competitor enter?

For this first tournament the participants are already selected for the event, but in the future we definitely see an application process being put in place. Again, that’s in our 2019 plans but we definitely want to make this accessible to the general public.
 

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epithet

Explorer
I can't help but consider the impact of "sport" elements on computer RPGs. On the one hand, a lot of money can be made and whole new segments of the potential customer base are opened up. On the other hand, PvP and the race for "server first" raid boss kills have led to massive homogeneity among races and classes, and tons of "cool" ideas being left behind in the name of balance.

If nothing else, this will likely energize the OSR market as people are turned off by the "sport" nonsense.
 

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practicalm

Explorer
There are so many possibilities.
Bring in Car Wars. Put all 16 players into 1 area all with the same car (or limit the switch out options).
Use Hero system and let people fight their builds of different heroes to see which hero can rise to the top. DC versus Marvel.
Warhammer 40k
Mechwarrior
Heck I'd watch people kill themselves in a John M Ford Paranoia adventure

The more information that comes out about this the worse it sounds.
 

Koloth

First Post
There have been versions of tournament play for RPGs almost as long as RPGs have been around. I played a few of the 'Living X' games during the 3.x period. A different type of play then the normal table top games. I found that unlike most friendly games, players were far less likely to have their characters try to help another character due to the risk to their own.

But for those that like it, power to them. If you don't like tournament play, don't play it. If you do, have fun.

For that matter, the miniatures game might make a better fit. None of that pesky role playing to get in the way of slinging fireballs and rending soft underbellies.
 




Henry

Autoexreginated
There have been versions of tournament play for RPGs almost as long as RPGs have been around. I played a few of the 'Living X' games during the 3.x period. A different type of play then the normal table top games. I found that unlike most friendly games, players were far less likely to have their characters try to help another character due to the risk to their own.

But for those that like it, power to them. If you don't like tournament play, don't play it. If you do, have fun.

For that matter, the miniatures game might make a better fit. None of that pesky role playing to get in the way of slinging fireballs and rending soft underbellies.

The first A1 "Slave Pits of the Undercity" is still an EXCELLENT module to run at cons, if you just take the 'tournament only' parts and use them, which I've done before a couple of times (once in 4th edition, once in 5th edition). It's just the right length for a four hour session and if you want you can use the scoring system. I've had an idea of making a tournament style like this, complete with multiple tables and scoring, but have never had enough interest in such in most gamedays and cons I've attended (granted, the ones I attended were focused on just having fun and playing large varieties of game systems).
 

pemerton

Legend
For that matter, the miniatures game might make a better fit. None of that pesky role playing to get in the way of slinging fireballs and rending soft underbellies.
RPGing isn't funny voices. It's playing the fiction. What's not clear (to me, at least) whether or not playing the fiction will be part of this. It was certainly an important elementin the classic D&D tournaments.
 

Morrus

Well, that was fun
Staff member
D&D was never about PvP or speed runs (aside from some exceptions that someone will inevitably bring up). It was about the narrative. So this will not work.

They're not just "some exceptions" to be casually dismissed. D&D has had a rich history of competitive and tournament play for 40 years. I've never engaged with it, but I've been aware of it.
 
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