Yeah, but it makes the video kind of misleading to the average person whose computer won't have that kind of horsepower.That in no way means that you need that kind of horsepower. We will get min / optimal requirements soon enough
Yeah, but it makes the video kind of misleading to the average person whose computer won't have that kind of horsepower.That in no way means that you need that kind of horsepower. We will get min / optimal requirements soon enough
Not really.Yeah, but it makes the video kind of misleading to the average person whose computer won't have that kind of horsepower.
Not at all. It literally says nothing about the specs needed. Nothing.Yeah, but it makes the video kind of misleading to the average person whose computer won't have that kind of horsepower.
We have no idea what the minimum requirements are. Since this is still preliminary code, they probably can't tell us either. The goal is for it to run on tablets, so the hardware requirements can't be too high to get the base functionality. It may not be quite as pretty on every device, but I'm okay with that.Yeah, but it makes the video kind of misleading to the average person whose computer won't have that kind of horsepower.
This, however, while we have no idea as to the minimum specs there is no particular reason for a very hi power client. The maps once served should be relatively static, there is no need to repaint all the textures and polygons on every twitch of the view camera. I assume that the session will run on the cloud to minimise the needed client specs and the bandwidth to operate.We have no idea what the minimum requirements are. Since this is still preliminary code, they probably can't tell us either. The goal is for it to run on tablets, so the hardware requirements can't be too high to get the base functionality. It may not be quite as pretty on every device, but I'm okay with that.
The "Tabletopnotch" actual play stream on Twitch and YouTube uses Talespire almost every episode, and has for a while, if anyone wants to see it in action. They have monitors embedded in the game table for the players (one monitor per two players).Yeah it makes sense it looks a lot like Talespire, they're both going for the same thing of miniatures in 3D environments to represent a TTRPG play space.
I haven't played Talespire but I know it's a couple of years old and it will be interesting to see what kind of state the DND VTT launches in compared to Talespire.
There will be modding. It is pretty much essential to the success of the application. There is no way the dave team can supply the demand out of the gate. Also a vibrant mod community would be the making of the app.I wonder if players could create new content, for example characters and buildings with a "tribal-punk" style.
very unlikely the licencing alone would be an issue.Other point is graphics from old videogames could be recycled or reused for VTT. Here they could make money with the collabs. Why not miniatures and scenery based in Fortnite: Save the World? Or old Hasbro IPs, for example Visionaries, or outfits for avatars based in 80's Jem and the Holograms.
Nope, the graphics requirement for an arena/skirmish/RTS and what is needed for a VTT are totally different. The skill needed to create a level for a video game level is totally outside the skillset of the average DM.With a right AI the VTT could be used for PvAI skirmishes and wargames style Mordheim, Necromunda or Team Kill. With some special pack you could rule a domain as in Birthright.
Perhaps what they were refering to is just playing turn based skirmishes with the D&D rules. So no real time movement, animations, ammo speed, etc. But instead of DM controlling monsters and players controlling "heros", you could have players controlling both and set the sides power so there is a ~50-50 chance of winning with equal skill. Edit: Sorry, or AI controlling one side as well. But still turn based.Nope, the graphics requirement for an arena/skirmish/RTS and what is needed for a VTT are totally different. The skill needed to create a level for a video game level is totally outside the skillset of the average DM.
Like lot of software questions; it depends.Perhaps what they were refering to is just playing turn based skirmishes with the D&D rules. So no real time movement, animations, ammo speed, etc. But instead of DM controlling monsters and players controlling "heros", you could have players controlling both and set the sides power so there is a ~50-50 chance of winning with equal skill. Edit: Sorry, or AI controlling one side as well. But still turn based.
You would have to "lock in" the rules for this (e.g., exact movement, etc) but it wouldn't be a hugely larger processing requirement, would it?