Kraydak said:What on earth eats up the majority of that time (3e case)?
Kraydak said:What on earth eats up the majority of that time (3e case)?
Kraydak said:What on earth eats up the majority of that time (3e case)?
Mearls said:If I wanted to shoot for pure speed, or if I needed a really simple NPC quick, I can do one on the fly, calculating numbers in my head as I need them, provided that I know the level I need. For instance, if I need a level 3 guard in front of the temple, I know that an attack roll of 17 should hit him, that his attack bonus is around +8, and he should do about 1d8+3 damage with his sword. Now, that NPC is pretty much a Blazing Saddles-esque cardboard building (no depth), but the people at the table wouldn't notice. His numbers would all fit fine with what I'd expect for a level 3 opponent.
Kraydak said:What on earth eats up the majority of that time (3e case)?
Steely Dan said:Skills for high level multi-class NPCs can be ultra tedious.
…And then equipment, feat selection, and blah de de blah blah.
For an epic game, sure. Mearls is talking about heroic tier NPCs.the Jester said:Crunching the numbers.
When I am statting up an npc for my 3.5 epic game,
3.5 NPCs don't have buttloads of gear up to the upper teens.if I want to do it by the book, it can take me 2-3 hours if it's a complex character. You have to figure skill points (by level, to account for different classes and int values over the npc's career), feats (in order, by what level you took them for purposes of ensuring you have all your prereqs, etc), etc. Once you give them a buttload of gear
If your 3e library is 15 linear feet of shelf space, your 4e library is only 6 inches, and you want to make use of your entire library, you aren't making a fair comparison. Of course more options takes more time., you have to figure all your npc's bonuses (which you often have to refigure a couple of times once you realize that he can have a persistent defender me real good
up all the time, then you realize that you let something stack that shouldn't have, etc), plan your npc's spells, work out basic tactics, etc. It's a hell of a process. I'm really looking forward to the promise of quick npc and monster generation in 4e.