D&D 5E More Golden Vault Info!

From a recent press release sent out by WotC. “A secret organization called the Golden Vault sends mission briefings to its operatives—the adventurers!—in the form of magical, golden keys that are inserted into what looks like a mundane music box. Instead of a pretty tune, though, the music box then provides a recording with all the information needed for the adventurers to hunt a particular...

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From a recent press release sent out by WotC.
  • “A secret organization called the Golden Vault sends mission briefings to its operatives—the adventurers!—in the form of magical, golden keys that are inserted into what looks like a mundane music box. Instead of a pretty tune, though, the music box then provides a recording with all the information needed for the adventurers to hunt a particular item of interest,” said Amanda Hamon, senior game designer on the D&D Team and co-lead designer of Keys from the Golden Vault. “It’s up to the adventurers to do the reconnaissance necessary to circumvent any defenses and pull off a legendary heist. Teamwork is paramount, because as so often happens in these capers, something will go wrong, and creative thinking could save the day!”
  • The Golden Vaiult is linked to metallic dragons, and is good-aligned. It has a motto: "“Do good, no matter the cost.”
  • The 13 adventures each have two full-page maps (one player map and one for the DM). The player map is often unreliable or incomplete.

Channel Your Inner Rogue with 13 Heist Adventures in Keys from the Golden Vault

Get the Mission, Plan the Caper, and Make Sure Everyone Gets Out Alive with the Prize

Renton, Wash., D&D players are not strangers to impossible missions. A perilous heist requires careful strategizing followed by daredevil antics when something unexpected happens and the players’ plan goes sideways. Dungeons & Dragons invites players to experience the thrill, drama, strategy, and intrigue of the heist genre in Keys from the Golden Vault, the latest Dungeons & Dragons book of adventures. Keys from the Golden Vault will be released in North America on February 21, 2023 and on March 24, 2023 in the UK/EMEA.

“A secret organization called the Golden Vault sends mission briefings to its operatives—the adventurers!—in the form of magical, golden keys that are inserted into what looks like a mundane music box. Instead of a pretty tune, though, the music box then provides a recording with all the information needed for the adventurers to hunt a particular item of interest,” said Amanda Hamon, senior game designer on the D&D Team and co-lead designer of Keys from the Golden Vault. “It’s up to the adventurers to do the reconnaissance necessary to circumvent any defenses and pull off a legendary heist. Teamwork is paramount, because as so often happens in these capers, something will go wrong, and creative thinking could save the day!”

The Golden Vault is rumored to be associated with metallic dragons and based on one of the good-aligned Outer Planes. Its operatives help the downtrodden and innocent when the law can’t. The organization’s motto is: “Do good, no matter the cost.”

D&D players can live out their fantasies of running a caper like one they might have seen on the silver screen in movies such as Mission: Impossible; Ocean’s 11; or even The Great Muppet Caper. The thirteen adventures in Keys from the Golden Vault range from levels 1 to 11. They can be played as one-offs dropped into ongoing campaigns, or run as a campaign of heists perpetrated by the same crew.
“Each adventure includes two full-page maps: one that players can use to plan their heist, and another the Dungeon Master uses to run the adventure,” said Chris Perkins, Story Architect of the D&D Team and co-lead of Keys from the Golden Vault. “The players’ map, however, is often unreliable or incomplete.”

Keys from the Golden Vault has an alternate cover by Simen Meyer, available only through game stores, and an evergreen cover by Anna Podedworna, available in North America on February 21, 2023. Fans who pre-order the digital/physical bundle at dndstore.wizards.com will be able to access the digital release on February 7, 2023.
 

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2. Once again WotC chickens out and provides no high level scenarios.

The previous two books of short adventures: The Radiant Citadel (went to level 14) and Candlekeep Mysteries (went to level 17)

So rather than ‘once again’ it’s actually the first book of its type not to cover higher levels. It might also be that characters of high levels are usually kings, if not Gods and have little need to be pulling heists?
 

Whizbang Dustyboots

Gnometown Hero
We may be a minority, but there are still a LOT of us that play to higher levels. How about instead of trying to take away from folks, suggest the additions that you want?
I did. They should hire great people to write at least one book showing how those levels should work.

"Supporting it" by having the rules in the book but not producing any content for it is a waste of everyone's time.
 

Maxperson

Morkus from Orkus
I did. They should hire great people to write at least one book showing how those levels should work.

"Supporting it" by having the rules in the book but not producing any content for it is a waste of everyone's time.
If it's not in the core three, they would be treating us as second class citizens. I and my group would leave the game over it, and I'm betting a lot of other people would as well. A LOT of us play high levels.
 

Parmandur

Book-Friend
I did. They should hire great people to write at least one book showing how those levels should work.

"Supporting it" by having the rules in the book but not producing any content for it is a waste of everyone's time.
They have produced some material for all Levels...but they focus on what will broadly be bought.
 

Whizbang Dustyboots

Gnometown Hero
If it's not in the core three, they would be treating us as second class citizens. I and my group would leave the game over it, and I'm betting a lot of other people would as well. A LOT of us play high levels.
You've said, yes.

Again, that's where I started. They should support it in the core with more than just "oh, and here's some spells and a few monsters."

I don't think they do support it in the core in any meaningful way.
 

Maxperson

Morkus from Orkus
You've said, yes.

Again, that's where I started. They should support it in the core with more than just "oh, and here's some spells and a few monsters."

I don't think they do support it in the core in any meaningful way.
I guess I misunderstood you. I thought you were saying that the core should be level 10 and under and that they should put out another book with high level in it. And I agree, they currently do not support it in any meaningful way. Even without taking what WotC just did into account, my group and I have a pretty high chance of just going back to 3e over this issue.
 


Whizbang Dustyboots

Gnometown Hero
I guess I misunderstood you. I thought you were saying that the core should be level 10 and under and that they should put out another book with high level in it.
That's Plan B.

Plan A would be to not put anything in the core books they don't meaningfully support in those books.

"Eh, the groups will figure it out" works for low level adventures, but not for the complexities of high level play.

For the record, my long running campaign is entering into the high level range at long last, with an expectation that it will end in a final level 20 adventure (WORLDS WILL LIVE! WORLDS WILL DIE! THE DC UNIVERSE WILL NEVER BE THE SAME!), so I would love WotC (or another publisher) to have my back in a meaningful fashion.
 


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