Vigilance
Explorer
JPL said:Vig, I'm gonna hit you with an awful lot of questions and comments when I get a little more free time...
Cool

I would have answered these sooner but did not realize enworld was back

1. Just to clarify: adaptable martial arts can take any manuevers, ignoring the style prereqs?
Correct. He doesn't get any more bonus feats. But he can take any maneuver in the book.
2. I'm experimenting with a Bad-Ass Barroom Brawler vs. a School of Hard Knocks Master. Interesting. The latter might be more appropriate for a bouncer (since he lacks the rage ability, and thus takes out the trash without getting huffy about it].
One thing I liked about the system as we playtested was all the variety you could get from the characters and their styles. A big roleplaying advantage, as you noted there.

3. Is there a typo in the animal styles? Leopard, for example, suggests taking Dragon and Shaolin to simulate an animal style. I assume that should be Leopard and Shaolin.
Boy is my face red. Yes that's a typo.

4. "Know Your Enemy" --- great idea. Perfect for simulating a boxer or wrestler who has concentrated solely on fighting others with similar fighting styles.
Thanks!

5. A suggestion --- the charts at the end could be improved upon. For the style feats, just saying "Aikido Manuevers" for the benefit doesn't really help --- I still have to refer to the main text to learn exactly what benefits are conferred.
That's a good idea.

Working on the tournament fighter one shot. So far, I have a player who has called dibs on a luchador, so we'll come up with a Mexican wrestling style.
I'm also statting out a Roman Catholic priest from the Philipines who's a master of arnis [he hits your pressure points with two escrima sticks, but in a merciful fashion].
There's also going to be a Burmese bad guy running around...a master of Python bando, with snake tattoos running the length of both arms and a penchant for strangulation.
Since I have fun with character creation, I'm trying to stat twenty characters or so, all about 6th level [although I might end up raising that]. Then I'll give the players a summary of the options and let them each pick one. And then we fight.
Those all sound like cool ideas. Maybe you could have the four top finalists enter the Hanmei

Chuck