Snoweel
First Post
and then you have NPCs in published products like Paizo's excellent Seekers of Secrets that are supposed to represent seasoned veterans in positions of power that have gone on dozens of quests over a decade or more of adventuring, but are "only" 10th level.
...snip...
I am in particular trying to get at the discrepancy in both the vast difference in power between lower and higher levels (or even low and middle), but also the awkwardness of supposedly powerful NPCs "only" being of a level (say, Paragon tier, 11th+ level) that can be reached by PCs after just a few adventures and as little as a few weeks within the game.
I know it's only a tangential point for you but I do want to point out the official WotC line on this:
Although some non-player characters might have a class and gain power, they do not necessarily advance as the PCs do, and they exist for a different purpose. Not everyone in the world gains levels like PCs. An NPC might be a veteran of many battles and still not become a 3rd-level fighter; an army of elves is largely made up of nonclassed soldiers.
---Wizards Presents: Worlds and Monsters p.13
I think if anything, experience points should be renamed to something else, because in a game where PCs can become literally superhumanly powerful, clearly something other than experience is responsible for their power increase.
Either way, a 30-level system is inappropriate for a simulation, which you seem to aiming for. If you absolutely must play D&D, you may as well embrace the system and justify why humans (and elves and stuff) can become so phenomenally powerful in such a short space of time.
IRL, you could take (almost) any four guys off this board and with just a week's training they could beat Brock Lesnar in a fight.
That's because IRL not even the (notionally) best fighter on the planet is 30th level.