Well I got MorningStar today and had a quick look through at it. I hope this is the right forum to discuss as it looks like non-WotC D&D to me.
Overall, less than impressed. Average presentation, no colour art, and not too much B&W art. I saw the racial classes for the so-called immortal Fey elves and they were... Meugh.... Bone elves, Stream Elves, Meadow elves... I gave up caring.
Origin story doesnt seem too great with assorted oddness. Best idea in the book is that the moon of the planet is a magical Black hole in the ethereal plane- if your soul gets too far from your body, then you might get sucked up by the ethereal wind and be sucked into the black hole and forever destroyed.... Thats cool, but makes Resurrection a bugger.
Nations and setting are one of those where the names seem to be missing some vowels. 'Lreans' ?!?! The Prophecy is intellectually cool, but written in such an obscure way as to turn off the players. ("So the sisters are at war? OK, why do I care what that means?")
Basically Goodman games have produced a worthy, but slightly mediocre book, that I foresee comparing badly to something like DawnForge. Oh well- I'll give it a more thorough read, strip mine it for ideas and have a look at the Prophecy supplement when it comes out.
SJE
Overall, less than impressed. Average presentation, no colour art, and not too much B&W art. I saw the racial classes for the so-called immortal Fey elves and they were... Meugh.... Bone elves, Stream Elves, Meadow elves... I gave up caring.
Origin story doesnt seem too great with assorted oddness. Best idea in the book is that the moon of the planet is a magical Black hole in the ethereal plane- if your soul gets too far from your body, then you might get sucked up by the ethereal wind and be sucked into the black hole and forever destroyed.... Thats cool, but makes Resurrection a bugger.
Nations and setting are one of those where the names seem to be missing some vowels. 'Lreans' ?!?! The Prophecy is intellectually cool, but written in such an obscure way as to turn off the players. ("So the sisters are at war? OK, why do I care what that means?")
Basically Goodman games have produced a worthy, but slightly mediocre book, that I foresee comparing badly to something like DawnForge. Oh well- I'll give it a more thorough read, strip mine it for ideas and have a look at the Prophecy supplement when it comes out.
SJE