David Argall
First Post
no immigration duties
Requiring 2 years of work, or any other duties of immigrants, is out. The ancient authorities simply did not have the power to enforce such a law. Nor did they have any interest in doing so.
In the particular case here, the city needs trade, which means any barriers to entering or leaving the city are handicaps the city would not want. And if you let in the merchant and his hirelings without question, you have opened the door to letting in just about everyone.
For game purposes, this is not a good idea either. The PCs are likely to be immigrants, and that makes for a distinctly limited number of adventures they can get into while they are serving their 2 years. A good enough campaign can be run that way, but much better to not require such a linear game.
Now we might use a 2 year requirement for citizenship or require 2 years of good service before a slave gets certain legal rights, or... But requiring every immigrant to spend 2 years on duty will hurt, not help.
Requiring 2 years of work, or any other duties of immigrants, is out. The ancient authorities simply did not have the power to enforce such a law. Nor did they have any interest in doing so.
In the particular case here, the city needs trade, which means any barriers to entering or leaving the city are handicaps the city would not want. And if you let in the merchant and his hirelings without question, you have opened the door to letting in just about everyone.
For game purposes, this is not a good idea either. The PCs are likely to be immigrants, and that makes for a distinctly limited number of adventures they can get into while they are serving their 2 years. A good enough campaign can be run that way, but much better to not require such a linear game.
Now we might use a 2 year requirement for citizenship or require 2 years of good service before a slave gets certain legal rights, or... But requiring every immigrant to spend 2 years on duty will hurt, not help.