• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Most powerful non-magical class combo

Scout/Monk for Hit and Run Goodness. Stunning Fist and Skirmish means an opponent is worn down quick and not as able to retaliate.

Fighter/Monk for raw Martial arts power.

Fighter/Soul Knife

Knight/Marshall would be fun for a High Charisma Build character that isn't a con man or spell chucker. Good front line Leader.

Fighter/Rogue. Good especially for two-weapon fighting, several Sneak attacks when flanking.
 

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