J-H
Hero
The game I'm am a player in (IRL) had this happen last night. We're trying to catch a thief who ran from one city to another, and got the police to set up a roadblock just outside the town we think the thief was headed to. This setting is kind of steampunk-1920s, so there are cars and guns. Our plan was to watch for anyone who spotted the roadblock and made a U-turn, and we positioned ourselves accordingly.
We see a car with someone matching the description of the thief go by, hit the roadblock, people pop out, kill 2 cops, then turn around and head back towards our ambush position. We have a new player on her 3rd session of D&D ever. Abbreviated discussion:
DM: The car is heading towards you and about 30 or 40 miles an hour. You have two rounds before it reaches you. What do you do?
NP: "Can I jump on the car?"
DM: "Umm, you can, but you're jumping on a big heavy steel box that's coming at you at 40+ miles an hour at that point. If you try and fail, it will probably kill you."
NP: "Okay! I'll try it. I start running. That helps, right?"
Brief discussion of running helping with jump height/distances follow. I give her fighter Bardic Inspiration
DM: "Why shouldn't I give you disadvantage on jumping onto a moving car driving towards you?"
Me: "Um, it's D&D?"
2 rounds pass.
DM: "Ok, make an athletics or acrobatics check. I have the DC in my head for this, and it's not easy."
NP: "----. 14."
DM: You still have the Bardic Inspiration d6. You need to roll a 6.
NP: "3."
She hits the car, flips over the hood, and goes under the back wheel, taking 20d6 damage while having 18 hp, and dies.
The driver rolls a 4 on her dex save and crashes the car after unexpectedly having someone jump on and then go under her back wheel.
Ambush successful!
I think we all knew this was probably going to happen. But it was cool!
The car wasn't our quarry, but was smuggling a lot of guns and ammo to rebels against the Vaguely Evil Empire we're currently working for, so we were able to get her raised as a favor from the intel captain who took the smugglers and weapons into custody.
We see a car with someone matching the description of the thief go by, hit the roadblock, people pop out, kill 2 cops, then turn around and head back towards our ambush position. We have a new player on her 3rd session of D&D ever. Abbreviated discussion:
DM: The car is heading towards you and about 30 or 40 miles an hour. You have two rounds before it reaches you. What do you do?
NP: "Can I jump on the car?"
DM: "Umm, you can, but you're jumping on a big heavy steel box that's coming at you at 40+ miles an hour at that point. If you try and fail, it will probably kill you."
NP: "Okay! I'll try it. I start running. That helps, right?"
Brief discussion of running helping with jump height/distances follow. I give her fighter Bardic Inspiration
DM: "Why shouldn't I give you disadvantage on jumping onto a moving car driving towards you?"
Me: "Um, it's D&D?"
2 rounds pass.
DM: "Ok, make an athletics or acrobatics check. I have the DC in my head for this, and it's not easy."
NP: "----. 14."
DM: You still have the Bardic Inspiration d6. You need to roll a 6.
NP: "3."
She hits the car, flips over the hood, and goes under the back wheel, taking 20d6 damage while having 18 hp, and dies.
The driver rolls a 4 on her dex save and crashes the car after unexpectedly having someone jump on and then go under her back wheel.
Ambush successful!
I think we all knew this was probably going to happen. But it was cool!
The car wasn't our quarry, but was smuggling a lot of guns and ammo to rebels against the Vaguely Evil Empire we're currently working for, so we were able to get her raised as a favor from the intel captain who took the smugglers and weapons into custody.