I think a lot of the problems with Epic Levels seem to be that people don't want a high-powered D&D. I see it as basically distinct styles of play.
Some DM's don't like to reach the point where their PC's can teleport, because then they can't use "Go from point A to point B and see what happens" quests...the PC's can circumvent them.
Some DM's don't like to reach the point where a PC can wade through a host of orcs, take stabs in the back, and simply grin about it.
In short, some people like their D&D a bit on the weak side, with the PC's being basically normal people challenged by normal things...where slaying a dragon is a once-in-a-lifetime accomplishment, and where you're never always more powerful than those who are supposed to be superior to you.
There's a value in this style of play, this low-powered, low-magic D&D. There's a certain flavor it has that most D&D doesn't, and it starts to loose it about LV10.
That's when the PC's start getting above and beyond, by far, Joe Average and Jane Nobody. They're action heroes and superstars. They're celebrities and proud of it. They can take on three dragons and still have time to avert the astreroid imact, all within the course of the week.
Some DM's don't like this style of play. Others have no problems with it. It has it's own flavor -- heroic, famous, prideful, the icons of a setting and the heroes of a world.
Then, the Level 20 Barrier comes...
And things start getting 'Epic.' This adjective is, I think, meant to describe a setting where your PC's aren't just heroes among mooks, they're heroes among heroes. They're the kinds of guys the celestials recruit when they get problems. They're the ones that slay Giant Creatures from Space on a daily basis. They don't need to worry about the orc tribe any more -- what they need to worry about is the enemies sent to kill them, the creatures still in the darkness, and the potent masters of disaster that would like to see them dead. They're the guys Superman, whereas D&D heroes are Spiderman. Epic heroes are nigh-invulnerable. 20th level heroes are just REALLY COOL.
There's a seperate feel to this kind of game too.
I don't think all three levels are for everyone, really. Some like the power, some like the massive power, and some like very little of the power. It's just different styles.
What's wrong with somebody having fun doing Mortal Kombat style finishing moves? Who are you to get up on some high horse and decree that as unworthy to be in the same game as you? Or maybe just to imply there's something wrong with that?
It's obviously fun. Don't crap in his cornflakes, yo.
I'm not sure if epic level rules are for me or not, but I'll check 'em out before I rule it out. And even if they're not for me, that doesn't mean they're wrong or silly or whatever. It just means that playing in a game where rogues can swipe people's clothes with a high enough Pick Pocket roll might not appeal to me. I'm nobody to say that they won't appeal to others, or to say that people are somehow inferior gamers because of it. There's value in all styles of play, from low-level mooks with extraordinary adventures to high-level champions for whom the extraordinary is every day to epic-level heroes who are the children of gods and who move rivers to clean out stables.
Anyhoo, that's me.
