Most Useless Feat

My vote goes for dodge. I actually use mobility quite a lot, and it often makes the difference between being pulverized or not, but my designated foe for dodge almost never attacks me. Combat means (in most cases) we're usually outnumbered pretty heavily, and between enemies moving, my character moving, and allies taking down enemies, I rarely end up being attacked by my dodge.

The only exception is when we're fighting one large creature, in which case dodge means that instead of needing a 4 to hit it needs a 5. Still pretty useless in my book.

I'm getting a lot of use out of weapon specialization though. Using two weapon fighting with a pair of scimitars (yes, I'm sucking up the -4 to hit until I get to Dervish at 6th level) I get a fair amount of damage from it each round. Usually at least 2 points, once an extra 8 (two crits). As I level up improved critical and additional attacks will raise the amount of damage coming from weapon specialization higher and higher.

Chris
 

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3.0 Endurance
3.0 Run
3.0 Skill Focus
Toughness
Combat Casting


Any of the 'adjective feats' (stealthy, athletic, etc) - why couldn't they have just made skill focus +3 to one skill or +2 to two related skills and saved the book space? Having all those skill feats in the phb really just feels like they were trying to pad out the list.
 

I would also have to say combat casting. The feat is pretty much obsolete with skill focus (concentration). Hmm... I'll take 1 less on casting defensively, which after 10th level I can pretty much do for free anyway, and I get +3 on all other concentration checks.
 





Dave Turner said:
Toughness, without a doubt. In the long run, 3 hp isn't likely to save you from the ancient red dragon's breath. It's possible, but not likely. ;)

Yeah I always perfered the Master of the Wild toughness feats where the number of Hit Points you could get from the feat depended on your base fortitude save.
 

I've seen a lot of first level fighters take toughness so they could take diehard. That gives them essentially 10 more Hp. But I've never seen anyone take only toughness.

I just took Endurance for the first time ever with my Barbarian. He wears Mithril Full Plate, and the DM has a thing for attacking at night. Now, he wears is 24 /7 .

-Tatsu
 

jmucchiello said:
Iron will, great fortitude, lightning reflexes: Do people take these who don't need them for PrCs?
I frequently use these feats for non-combat NPCs. When I want a wily merchant who's not much for combat, he's a relatively low-level Expert with Iron Will...

"Oh, yes, these ARE the droids I'm looking for wizard-boy! Guard! Guard!" :)
 

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