Mounted Combat Tricks

You can not move-attack-move while mounted without Ride-By attack.

The horse uses it's movement which you are part of. Basically you pretend your movement is now the mounts speed.

Allowing this would virtually destroy the reason for a feat.
 

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[OT]
Artoomis said:
Note that in 3.5 a lance is only one-handed when riding. This is a much better implementation of a lance.
I knew this. But let me take a moment to mourn my (NPC) Psychic Warrior/Paladin (of Torm) who wielded Lance and Large Shield on foot using Improved Shield Bash (DotF version), Combat Reflexes and Stand Still who was slain by 3.5. That he was brave is not in doubt but no mere character can stand up to a rule system and hope to endure. I shall miss him though surely none other will.

Alas, poor Nestgar! I knew him, Artoomis: a fellow
of infinite pose, of most excellent construction: he hath
borne me into battle a thousand times; and now, how
abhorred in my imagination it is! my gorge rims at
it. Here hung those limbs that I have flexed I know
not how oft. Where be your stratagems now? your
designs? your tricks? your fiendish machinations,
that were wont to set the table on a roar? Not one
now, to mock your own scheming? quite chap-fallen?
 

Mahali said:
You can not move-attack-move while mounted without Ride-By attack.

The horse uses it's movement which you are part of. Basically you pretend your movement is now the mounts speed.

Allowing this would virtually destroy the reason for a feat.

No, it does not work this way.

The mount can, in fact, take a double move when you attack, so that you do not subsitute it's speed for yours.

However, this cool tactic does not make the feat superflous:

1. Without the feat, you could move-attack-move (well, sort of - the mount just keeps moving and you choose when to attack) taking one attack only with no other action (giving up your normally allowed move action) and subjecting yourself to an AoO. No extra lance damage.

2. Without the feat, you cannot move-charge-move.

3. With the feat, you can move-charge-move and draw no AoO. Extra lance damage for charging.

The feat is still way better than what you can do without the feat.
 
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Camarath said:
Alas, poor Nestgar! I knew him, Artoomis: a fellow
of infinite pose, of most excellent construction: he hath
borne me into battle a thousand times; and now, how
abhorred in my imagination it is! my gorge rims at
it. Here hung those limbs that I have flexed I know
not how oft. Where be your stratagems now? your
designs? your tricks? your fiendish machinations,
that were wont to set the table on a roar? Not one
now, to mock your own scheming? quite chap-fallen?

That was beatiful. I love the use of Hamlet for a D&D character.
 

Artoomis said:
taking one attack only with no other action (giving up your normally allowed move action) and subjecting yourself to an AoO.

I don't think this is entirely true. Guiding the horse is a free action with a DC 5 ride check. So you then have a move equivelant action and a standard. Since "Readying is a standard action." you have a move equivelant to use. You can't use it to move, but you could use it to draw a weapon.

Also, they need reach to AoO you if you can pass them at least 10 feet away, but that was said a while ago.
 

LokiDR said:


I don't think this is entirely true. Guiding the horse is a free action with a DC 5 ride check. So you then have a move equivelant action and a standard. Since "Readying is a standard action." you have a move equivelant to use. You can't use it to move, but you could use it to draw a weapon...

Ah, but since you "Ready an Action" you have only one action left. So you can get a move action, but only instead of an attack, not in addition to one.
...You can ready a standard action, a move action, or a free action...
P.S. 3.5 terminology has eliminated "move-equivalent action" and replaced it with "move action."
Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.
 

Artoomis said:
Ah, but since you "Ready an Action" you have only one action left. So you can get a move action, but only instead of an attack, not in addition to one.
Ready is a standard action. That leaves a move action. There is no reaons you can't draw a weapon and ready to strike. I don't know where you are getting the notion from. It only takes a standard action to ready, not a full round. It also grants a standard action. Could you explain your position more, I don't understand it.


Artoomis said:
P.S. 3.5 terminology has eliminated "move-equivalent action" and replaced it with "move action."
Ah, another pointless terminology change. Not that MEA was the best of terms, but it wasn't so bad that it needed to be changed.
 

LokiDR said:

Ready is a standard action. That leaves a move action. There is no reaons you can't draw a weapon and ready to strike. I don't know where you are getting the notion from. It only takes a standard action to ready, not a full round. It also grants a standard action. Could you explain your position more, I don't understand it.

You're right.

I was think of taking a Move Action and a Standard Action both as the response to the triggering action of the Readied Action.

My mistake.

Anyway, the tactic is good, but it will make one's mount a rather high priority target! As it should be. A mounted warrior should be something to be feared, and this helps make it that way.
 

Artoomis said:
You're right.

I was think of taking a Move Action and a Standard Action both as the response to the triggering action of the Readied Action.

My mistake.
I was right? Well, it was bound to happen sooner or later.

Artoomis said:
Anyway, the tactic is good, but it will make one's mount a rather high priority target! As it should be. A mounted warrior should be something to be feared, and this helps make it that way.
About 6th-10th level a trained war horse is almost expendable (400gp) but has enough HP to be hard to take down in a swipe or two. Then you have fast dismount.

I was thinking about this because I didn't see much use in the riding feats for adventurers. Buildings, dense forests, and dungeons are just too confined. The extra damage is great, if you can make it work. This way, a character can get some decent use out of the ride skill while focusing on some weapon to get decent performace out of it.

Hmm, I wonder who actually uses mounted combat.
 

LokiDR said:
Hmm, I wonder who actually uses mounted combat.

Halfings and Gnomes. Their meduim-sized mounts can go just about anywhere.

For maximum mobility, the half-celestial riding dog is hard to beat. Movement:

50 (walk) 100 (fly).

Pretty cool, eh?
 

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