Movement in an Illegal Space + Invisibility/Darkness

marune

First Post
SRD said:
Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer.

Hi, I don’t understand this rule when the character has no way to figure out that it's an illegal square (total darkness, invisible creature in the space, etc.) How should those cases be dealt with?

Same question for movement in enemy occupied squares under the same conditions.
 

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frankthedm said:
Attempt to enter illegal space, possibly suffer AoO, sent back to previous space with a loss of 5' of movement.

So the best way to find invisible creatures is to move around ?
 


skeptic said:
So the best way to find invisible creatures is to move around ?
I'd allow most invisable creatures let someone pass through thier space unmolested. You can let an ally do that.

Also seaching a square for someone invisable is standard action IIRC.
 

frankthedm said:
I'd allow most invisable creatures let someone pass through thier space unmolested. You can let an ally do that.

:)

frankthedm said:
Also seaching a square for someone invisable is standard action IIRC.

IIRC, you can search many of them during a round, but I don't remember where it is explained.
 

skeptic said:
So the best way to find invisible creatures is to move around ?

Seems reasonable.

I should say that nearest legal spaces are not determined by the character's perceptions, but by player knowledge or if necessary by the GM. It's a game-mechanical device, not a literal tracking of the character's movements and sensations.
 

frankthedm said:
I'd allow most invisable creatures let someone pass through thier space unmolested. You can let an ally do that.

Wait a minute, would you allow a character to end his movement in that same space ?
 



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