keterys
First Post
The most important thing is that the players need to know how the DM is going to apply hindering terrain and the DM needs to be consistent. Once that's out of the way, you're probably fine.
Whether you allow a save or not, I would suggest a house rule to prevent someone from sliding someone in and out of any zone or aura for repeating damage with a single power (apply it once, then be done).
For ref, a quick google turned up a couple wotc responses:
CS: "Damaging spell effects do not count as hindering terrain, and so monsters do not get a saving throw to avoid forced movement into them."
Sage Advice: "The zone that Stinking Cloud creates does not count as hindering terrain. If a power creates a zone that counts as difficult or hindering terrain, it will say so in the powers description. For Example, the power Ice Storm has an effect that states "The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes."
Because the Stinking Cloud zone is not hindering terrain, a creature getting moved into it against its will would not get a savings throw. I hope this information is useful."
And Mike Mearls & Chris Sims never mention a save for Wall of Fire: "http://www.wizards.com/DnD/Article.aspx?x=dnd/drdd/20090220"
The wotc boards rules FAQ has:
"How do you handle forced movement into damaging zones? The most recent answers from Custserv indicate that moving into the zone causes damage even if it is forced movement. This is also an indication of PHB FAQ answer #29. The FAQ answer also states that entering the zone multiple times in the same turn can cause multiple damage, but that moving around within the zone (rather than 'entering') will not."
All that said, it's an _extremely_ common house rule, so expect significant table variation. Sadly, those of us who DM or play LFR do have to be concerned about RAW, so it's worth mentioning so that wotc will address such things at some point.
Whether you allow a save or not, I would suggest a house rule to prevent someone from sliding someone in and out of any zone or aura for repeating damage with a single power (apply it once, then be done).
For ref, a quick google turned up a couple wotc responses:
CS: "Damaging spell effects do not count as hindering terrain, and so monsters do not get a saving throw to avoid forced movement into them."
Sage Advice: "The zone that Stinking Cloud creates does not count as hindering terrain. If a power creates a zone that counts as difficult or hindering terrain, it will say so in the powers description. For Example, the power Ice Storm has an effect that states "The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes."
Because the Stinking Cloud zone is not hindering terrain, a creature getting moved into it against its will would not get a savings throw. I hope this information is useful."
And Mike Mearls & Chris Sims never mention a save for Wall of Fire: "http://www.wizards.com/DnD/Article.aspx?x=dnd/drdd/20090220"
The wotc boards rules FAQ has:
"How do you handle forced movement into damaging zones? The most recent answers from Custserv indicate that moving into the zone causes damage even if it is forced movement. This is also an indication of PHB FAQ answer #29. The FAQ answer also states that entering the zone multiple times in the same turn can cause multiple damage, but that moving around within the zone (rather than 'entering') will not."
All that said, it's an _extremely_ common house rule, so expect significant table variation. Sadly, those of us who DM or play LFR do have to be concerned about RAW, so it's worth mentioning so that wotc will address such things at some point.