EDIT: You know, I thought of something. Why exactly do equipment entries on the left all have hyphens before them? Previously, when I added a pack of things, the container would be listed as something like "Backpack, with:" with the items that are inside it listed underneath and individually preceded by hyphens, but, now, it's everything on the left side. Is this just a style preference?
Also edit: I keep forgetting to ask about the weight fields. When we have decimals that are too lengthy, such as 0.25, the fields round. Thankfully, the subtotal and total weight fields are calculated correctly when this happens, but, when we print them out, the information can be misleading. Now, I'll happily grant the fact that this, like any other issue, can be solved with a simple "RTFB" statement, but I was wondering if there was a way to eke out just enough space for the weight fields that it wouldn't have to round such things as the weight of pitons.
The idea behind the hyphens is that the left column represents the content of the backpack. Astromath's explanation is exactly how I intended it when I made it
The rounding of the fields was because of the size. I have changed them in v8.0 to be a little bit bigger to allower for three numbers and a decimal separator. I have also changed the code so that it adapts to the number of leading and trailing numbers it has.
Hey, something i noticed...when replacing a weapon there is a problem with the weapon stats and bonuses populating correctly when switching to a net. Perhaps this is something I'm doing wrong, but the current sheet seems to be defaulting to the previous weapon. You can't delete the damage dice so I'm thinking it's hardcoded. Can this be corrected so fields update whenever changing weapons?
Astromath: That is strikingly similar to how I view it. It's likely due to the way that things came up in earlier versions of this sheet.
Ohillion: I was able to replicate your problem and found it to be true of blowguns, also. I did just send MPMB another butt-ton of corrections, so he's about to update the sheet. Thankfully, he's smart enough to always check here for more problems to fix before uploading a new edition.
Good that you found these errors! I had changed something in the weapon code some versions ago and appareantly didn't adapt the blowgun or net entries correctly. I have fixed them in v8.0
Ohillion, it is possible to change the weapon damage die. Just press the "Modifiers" button and you'll see the field where the weapons damage die is stored. It has to be stored in a separate field because you want to dynamically add an ability modifier or damage bonus (e.g. magical bonus) and still be able to change the damage die.
All this brings us to v8.0, with again a lot of corrections in the descriptions by Noah Ivaldi.
[MENTION=6797143]Noah Ivaldi[/MENTION]: I wrongfully adopted your idea of capitalizing the armor names, but had to undo that when I understood that you meant for the armor in the drop-down list to have this capitalization and not the names that are used to populate the equipment list.
Character Sheet/Generator v8.0 (4-9-2015) has the following changelog:
- Numerous fixes, clarifications, and additions to Race and Feat texts (with the help of Noah Ivaldi)
- Racial features now also add action/bonus actions/reactions
- Writing just “unarmored”, “naked”, or “nothing” in the armor field no longer results in an error (thanks indirectly to a suggestion by Noah Ivaldi)
- The source references of feats now appear regardless of if anything is already in the feat note fields
- The form fields in the # column of the equipment section have increased width
- The form fields in the Wht. column of the equipment section have increased width, allowing for two decimals (as per the suggestion of Noah Ivaldi)
- The decimals of the weights are now automatically reduced to either two, one, or zero, depending on the number of leading and trailing numbers
- Fixed bugs where the weapons “Blowgun” and “Net” resulted in errors (thanks Ohillion and Noah Ivaldi for noticing)
- Fixed some bugs with the “Auto/Manual” button and corrected some mistakes in its pop-up text
- Changed the Armor dropdown list to have each word capitalized