D&D 5E MPMB's D&D 5e Character Tools


log in or register to remove this ad



Greetings!
I was taking a look to the Spell Sheet Generator (v7.41), and after clicking "Create Spell Sheet", in the next windows, whichever "Update the spell sheet..." button I click, I get this error:
The password you supplied is not correct. Verify...

I didn't find any user speaking of this problem on this thread nor on the download page.
Did anyway suffered and solved this?

Thanks in advance!
 

I just wanted to say "thanks" for all three of the documents you created. I downloaded them at Christmas and have been using the heck out of them since then. Great time-savers. :)
 

Greetings!
I was taking a look to the Spell Sheet Generator (v7.41), and after clicking "Create Spell Sheet", in the next windows, whichever "Update the spell sheet..." button I click, I get this error:
The password you supplied is not correct. Verify...

I didn't find any user speaking of this problem on this thread nor on the download page.
Did anyway suffered and solved this?

Thanks in advance!
That is very unfortunate. The Excel's Macro seems to have a problem unlocking one of the sheets that is password-protected. Without any more information I won't be able to do any troubleshooting. Could you please tell me:
  1. What version of Excel you are using;
  2. What language of Excel you are using;
  3. What version of operating system you are using;
  4. If you were using the Spell Sheet Excel without any other Excel workbooks opened.
This is not something I have heard anybody complain about before and I'm not able to recreate the problem. My best guess would be that you are running an older version of Excel (Excel 2003 or older), but than all kind of other errors should have popped up as well.


I just wanted to say "thanks" for all three of the documents you created. I downloaded them at Christmas and have been using the heck out of them since then. Great time-savers. :)
You're welcome! It's always great to hear that my work has improved somebody's enjoyment of the game :)
 

Hey MPMB,

I'm looking at adding magic item effects using a user script. In your FAQ I don't see how I would, for example, code for "Ring of Protection" to add +1 to all saves and +1 to AC. How would I make equipping (and attuning) an item apply the bonuses?
 

Hey MPMB,

I'm looking at adding magic item effects using a user script. In your FAQ I don't see how I would, for example, code for "Ring of Protection" to add +1 to all saves and +1 to AC. How would I make equipping (and attuning) an item apply the bonuses?
Hi andargor,
There is currently no system in place to add anything for magic items because the sheet has no built-in automation for the magic item fields. You can add some yourself, but that will require some knowledge of JavaScript and the Adobe Acrobat API. If you have Adobe Acrobat Pro it is much easier to implement, but still some more work. Basically you would have to write the function for recognizing a magic item and implementing it, as well as make a variable 'list' of magic items.
 

Hi andargor,
There is currently no system in place to add anything for magic items because the sheet has no built-in automation for the magic item fields. You can add some yourself, but that will require some knowledge of JavaScript and the Adobe Acrobat API. If you have Adobe Acrobat Pro it is much easier to implement, but still some more work. Basically you would have to write the function for recognizing a magic item and implementing it, as well as make a variable 'list' of magic items.

I did look at your code, and didn't see any hooks, so I asked in case I had missed something. I think that items could be implemented using the way you have feats (e.g. the eval statement you use to AddFeature, AddResistance, etc.).

In any case, what are the field names where you enter the items? Are they "Extra.Magic Item 0", "Extra.Magic Item 1", etc.?

EDIT: I don't have Acrobat Pro, any other tools available? I used a javascript extractor to look at your code.
 

Ok, What("Extra.Magic Item 1") returns the text. I would like to implement a list, like MagicItemList, with different properties. How would I hook that in to be calculated? I haven't reviewed all of your code yet, so I'm not sure how I would get it to trigger.

If I can make a simple structure work, then I'll share my magic items, and over time other people can share as well until we have a complete list.
 

Remove ads

Top