Parmandur
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People complain about too many Legendries at Maro all the time on Tumbler: a lot of people feel there should only be a few per Set, like thre used to be.I haven't run into any.
People complain about too many Legendries at Maro all the time on Tumbler: a lot of people feel there should only be a few per Set, like thre used to be.I haven't run into any.
People complain about too many Legendries at Maro all the time on Tumbler: a lot of people feel there should only be a few per Set, like thre used to be.
Sure, just pointing out that WotC can't please everyone with the rate of Legendaries: the game needs non-Legendary cards, too.Clearly those folks are completely unrepresentive, Commanders success speaks volumes about that. And its not specific to this set.
I haven't run into any.
Well, that’s why it’s taken them this long to print any dice rolling cards in black border. But they almost had to do it here - D&D and dice are like… practically synonymous.I will say, that in a game with variance as a core feature (draw your starting hand, draw a random card, land base, etc etc) its interesting to think of the additional layer of variance rolling can introduce, and how (if at all) Wizards tested and balanced these cards.
I've long been of the opinion that their supposed balancing has been thrown out the window anyway, but still, it is a very obvious layer of variance on top of a game that lived on that variance for its replay potential.
My cynicism is high regarding much of what they have been trying, Companion was an absolute abomination and Maro and AF absolutely knew it would break the game.Well, that’s why it’s taken them this long to print any dice rolling cards in black border. But they almost had to do it here - D&D and dice are like… practically synonymous.
No comment on that matter. Just saying, the added variance of dice is something they’ve avoided in black border town, but I can’t see them making a D&D set without dice rolling.My cynicism is high regarding much of what they have been trying, Companion was an absolute abomination and Maro and AF absolutely knew it would break the game.
This though is a bit different as variance is a negative competitively, so it's interesting to see how it shakes out.
Companion being the literal opposite of variance is why it was such a horrible mechanic for the game.
By now its pretty much guranteed that this will be the look of the metallic/chromatic/gem dragonborn that have been teasered.Interesting to note, that this "Dragonborn Champion" also has a tail. That seems a consistent trend in this Set, wonder if they will have tails in Wyatt's upcoming book.
Having played with the cards a bit now in Arena, the variance level is actually pretty low ofor those cards (like, scry 1 card or scry 2 cards, big deal). Maro said on Tumblr that they very intentionally didn't use the dice rolling mechanic for any chase cards that might see competitive play.My cynicism is high regarding much of what they have been trying, Companion was an absolute abomination and Maro and AF absolutely knew it would break the game.
This though is a bit different as variance is a negative competitively, so it's interesting to see how it shakes out.
Companion being the literal opposite of variance is why it was such a horrible mechanic for the game.
My 11yo and I are playing two-headed Giant on Saturday. No afternoon individual one we can make, so we're buying two pre-release kits to play at home too.Woohoo! I get my boxes on Friday. I'm so looking forward to this week being over.
I'm in a pre-release with a buddy of mine that I have been playing with since the game came out. It was a surprise when the store told me that they would be handing out the pre-ordered boxes on pre-release weekend, rather than when it's released to the public.My 11yo and I are playing two-headed Giant on Saturday. No afternoon individual one we can make, so we're buying two pre-release kits to play at home too.
I'm in a pre-release with a buddy of mine that I have been playing with since the game came out. It was a surprise when the store told me that they would be handing out the pre-ordered boxes on pre-release weekend, rather than when it's released to the public.
Having played with the cards a bit now in Arena, the variance level is actually pretty low ofor those cards (like, scry 1 card or scry 2 cards, big deal). Maro said on Tumblr that they very intentionally didn't use the dice rolling mechanic for any chase cards that might see competitive play.
That seems like something that still isnt top level competitive. Any card can win a game, but if a 3/2 4cmc card that doesnt have haste is game winning...Standard is fairly low power.Delina begs to differ, with luck or cunning she can be easily the most powerful creature card in the set, playing with her on Arena, even without enhancers, but alot of luck, she has single handedly beaten players for me. Even rolling a 1 and using her own power on herself can deal 6 damage.