hey all. quick question.
one of the true innovations in PF2e (IMO) is the introduction of multi-action spells. eg. magic missile and heal. Looking through the CRB and most of the released books, the implementation of multi-action spells, is... minimal. there are presently only a handful of spells that take advantage of this awesome bit of mechanical goodness.
Does anyone know - will the announced magic supplement delve deeper into this mechanic? also, has anyone looked into (or heard whispers that this may be afoot as a house rule) modifying the spell lists to change the default spells into spells that adopt the multi-action format?
I know this simply blows spell complexity through the roof, but I mean, wouldn't that be so awesome if Paizo really went all in with multi-action spell casting?
Cheers,
J.
one of the true innovations in PF2e (IMO) is the introduction of multi-action spells. eg. magic missile and heal. Looking through the CRB and most of the released books, the implementation of multi-action spells, is... minimal. there are presently only a handful of spells that take advantage of this awesome bit of mechanical goodness.
Does anyone know - will the announced magic supplement delve deeper into this mechanic? also, has anyone looked into (or heard whispers that this may be afoot as a house rule) modifying the spell lists to change the default spells into spells that adopt the multi-action format?
I know this simply blows spell complexity through the roof, but I mean, wouldn't that be so awesome if Paizo really went all in with multi-action spell casting?

Cheers,
J.