Hadrian the Builder
First Post
Well, the OP did specifically mention properties, not powers, and most powers are limited by the milestone & tier limitations.
Since you asked for 3E-inspired ideas...Weapons of Legacy
i started a 3E campaign that was centered around those ideas and I have had to adapt it to 4E, so several of my players have multi-property items.
To maintain some control and balance, I've broken up the powers and properties into 3 tiers (just like WoL) and established a ritual at each tier that requires X gp residuum. Effectively, this means that players have to disenchant other treasure to activate the next tier, and that tends to leave other slots unused.
So far, I have not had a problem with my players being unhappy about the arrangement or with it breaking the game.
I've left out alot of details on this to keep this short, but you get the basic idea.
Since you asked for 3E-inspired ideas...Weapons of Legacy
i started a 3E campaign that was centered around those ideas and I have had to adapt it to 4E, so several of my players have multi-property items.
To maintain some control and balance, I've broken up the powers and properties into 3 tiers (just like WoL) and established a ritual at each tier that requires X gp residuum. Effectively, this means that players have to disenchant other treasure to activate the next tier, and that tends to leave other slots unused.
So far, I have not had a problem with my players being unhappy about the arrangement or with it breaking the game.
I've left out alot of details on this to keep this short, but you get the basic idea.
Last edited: