Why not? This is a "half caster" although half in this game does not mean half power but less, since you get ot only less spell slots but also lower level ones. Also shield, resist elements, silvery barbs, command and dissonant wispers are also level 1 spells which are still useful later.No.
Hunters mark is supposed to be a 2nd option. It's a stink' 1st level spell.
No class should be using a 1st level spell as their goto at level 11.
Even if HM didn't have concentration, like I said often, what spell are you casting with it?
One of the many summon spells (1 subclass specifically gets summon fey without concentration), or spike growth, or the quiverspell in endgame which has great synergy with the hunters mark.
Or silence because Ranger works well without spells the enemy caster might have more problems.
But it got some spells updated.Ranger is the only class that didn't get access to one of 2024's new spells and got no new spells in the FR book.
The "I don't see ranger as a spellcaster" people are holding back a literal spellcasting class.
It would be worse.
WOTC does not have a good track record with building noncasters .
Yes WotC tends to put too much power into spells. You know the same thing which you now also want to do by "fix ranger by making his spells better."
In 4E the version where Ranger was a non caster it was one of the strongest classes.
And in 5.5 many people like the fighter like here: D&D 5E (2024) - 5.5 Fighter Best Eince 2E
So WotC can make some good mattial classes.
Beastmaster and Horizon Walker dont really have the scaling problem, so it is partially a subclass problem. (Including that several subclass features are dependant on hunters mark).
Also the melee hunter profits quite a lot if GM allows to just cast shileilagh every 30 seconds. This way you can have 20 wis, 16 con, 14 dex (with medium armor) on level 8 this + a Shield is making you really tanky while not losing too much damage and also do improve several subclasses quite a bit since they are wisdom based.
"That''s because WOTC can't seem to find ways to give bonuses/enhance classes without giving them magic. Like, seriously, wtf is the rogue "arcane trickster" stereotype?"
(Sorry cant quote saw the post too late).
Yeah this is also one thing annoying me. Most of the good fighter subclasses use magic. Battlemaster is the only one which is strong and flexible without adding magic... There would be so many things one can do.
Last edited:


