Hi,  
	
		
	
	
		
		
			So your first 2 paragrpahs were spot on.
		
		
	 
 *lol* Of course you'd say that; they essentially recapitulate your point!  (Though with a slightly different emphasis:  I'm saying that it is proper for most combos to suck, and that doesn't necessarily make multiclassing suck.)  BTW, don't you agree with my last paragraph too?  

/10  Adding to that, I think that anyone considering a multiclass should think about whether character optimization is better than group optimization:  A group that works together is usually best off with *specialists*, and specialization usually involves concentrating on a single class.  In a DPR comparison, a lone character might showcase his ability to Haste himself and wade into combat.  But a character in a group who lets a straight spellcaster Haste him gets to do this at level 5.  
	
	
		
		
			I'll give you a full right up of levels 1-5 for the first one you mentioned as an example  ------------------------------------  Fighter 1 Bard 1 2nd Wind at 1d10+1 per short rest +1 ac fighting style 17 ac crossbow +2 hp con proficiency  Bard 2 13 ac Song of Rest jack of all trades +1 level 1 spell slot +1 spell known  I'd give the fighter 1 bard 1 a slight advantage here.
		
		
	 
 It isn't just crossbow, though.  F1/B1 can also do greatsword.  Or cower behind a shield while casting cantrips and concentrating on Bless.  +4AC is a pretty big deal.  In some games, the ones in which F1/BX is most tempting, the advantage isn't slight. [/quote] ----------------------------------- Fighter 1 Bard 2 2nd Wind at 1d10+1 per short rest +1 ac fighting style 17 ac crossbow +2 hp con proficiency  Bard 3 +2 level 2 spell slots +1 level 1 spell slot +1 spell known expertise +3 skill proficiencies cutting words  I'd give the bard 3 moderate advantage here. [/quote] I don't know that I would.  Of course, we'll see this pattern repeat every odd level through 17, as BardX gets a new spell level!  F1/BX pays a price for his robustness, as he should.  But that +4ac and ability to fare decently in melee still shine.  He isn't as good a Bard as BardX, but might last quite a bit longer. 
	
	
		
		
			------------------------------------------------------------  Fighter 1 Bard 4 2nd Wind at 1d10+1 per short rest +1 ac fighting style 17 ac crossbow +2 hp con proficiency  Bard 5 Level 3 spells Short rest bardic inspiration  Bard 5 wins big time here. ---------------------------------------
		
		
	 
 Level 5 is always nice. Except for a Moon Druid. [/quote] So through those 5 levels I'd say the solo class bard is better.  It's a somewhat subjective comparison and so you may come away with different results than me but I did try to be fair about it. [/quote] Even by your lights, Bard wins 2, F/B wins 2, and level 1 is a tie.  That's hardly suckful!  I too prefer a straight Bard, but cannot underestimate the attraction of wanting to survive a few hits, and maintain concentration.  Other combinations tilt  a bit more in favor of a multiclass.  F1/BladeX?  F1/AbjX?  Cl1/WizX?  PalY/TomeX?  But if most combos fail, that's good.  If single class is viable, also good.  If people post about multi-classing being overpowered, maybe not so good.  Anyway,  Ken