Saeviomagy
Adventurer
First up, it applies to int 12 as well. Now you have to study magic for 4 more levels, and get more intelligent in order to give to magic.Kind of an absurd example, anyone who rolls a 3 for Intelligence and chooses to be a wizard deserves whatever hardships they end up facing.
Secondly how does it make sense that being unable to stop studying magic is one of the biggest drawbacks? A wizard gets flexibility and offensive combat power from a high int. He can happily spend every combat duel welding daggers with his maxed out dex, but no matter how much he does so, he must keep getting better at magic...
And to the power gamers who have planned out a build from level 1, that's fairly trivial to accomplish. But the guy just doing what makes sense for his character's story progression? He's locked out by a rule with almost zero benefit to anyone's game.I also prefer when there has to be some kind of story-based justification, because after all these are supposed to be characters, not bags of stats & abilities. It doesn't have to be terribly complex, but there should be a better reason than "I want to grab X ability".