RPG_Tweaker
Explorer
Ruin Explorer said:Screw realism in the ass, dude...
No thanks, that's not how I roll.

...this is D&D, it's about fun, not "realism", and non-crap multiclassing was a feature of D&D until 3E. Hell, it still is, if you pick similar classes (classes, ironically, it would have been illegal to multiclass under 2E rules).
Why? Because it's fun and it works better! It's not a terribly hard concept is it?
:\ Please save the snarky behavior for the playground. My questions were in earnest, and not intended as a challenge to battle.
Multiclassing in 3E currently is utter crap, because you need to practically make up a base class or a PrC just to multiclass with even basic effectiveness with certain common combos. That's an idiotic situation, frankly, and if 4E can correct it, it should, even at the cost of some "added complexity" which will only come up between games in the first place.
I understand the need to keep a WIZ-3/FTR-3 as equally "effective" as a WIZ-6 or a FTR-6, but just giving multi-classing players what amounts to "free experience" hardly seems fair to the player who focuses in a specific class.
I guess I'm having a problem with people's varying ideals of what constitutes "effective". It seems like people are saying the the multi-class character should be as good in each of their classes as each of the specialists are in their own field.
As for "fun" this seems to me to be the case:
Voadam said:Choosing between fighter, wizard, and fighter/wizard should ideally be a choice based on character concept preference, not mechanical combat power effectiveness considerations.