Multiclassing house rules: what do you think?

Samurai

Adventurer
Multiclassing Feats – When you take a multiclass feat in order to gain a power from another class, it effectively gives you a bonus power above and beyond those you normally receive. You may only take each feat one time.

Pact Initiate (Multiclass Warlock) – Many of the Warlock’s abilities rely upon the Warlock’s Curse to function. Therefore, a Pact Initiate must make a choice upon taking this feat: He may either gain the standard Warlock’s Curse as an Encounter power (which includes the bonus damage) instead of the Pact Power, or he may take the Pact Power as stated in the feat and gain a weakened form of the Warlock’s Curse as an Encounter power, called Warlock’s Mark. The Warlock’s Mark requires a Minor Action, and does not provide any additional damage, but it will trigger other Warlock abilities the same as a Warlock’s Curse.

Novice Power – You gain 1 additional power from the secondary class. It must either be 4 or more levels lower than your character level, or else it is reduced by 1 frequency rate. So, if a 4th level character takes the Novice Power feat and selects a Level 1 power, he may only use it as a Daily power at the moment. Upon gaining 5th level, he is now at least 4 levels higher than the power, so he may now use it once per Encounter, as normal. When a character gets the option to replace a power with one of a higher level, he may select this multiclass power instead of one of his regular class powers, if he wishes. However, if the new power is within 4 levels of his class level, its frequency once again drops to Daily until he gains more levels.

Acolyte Power – You gain 1 additional Utility Power. As the Novice Power feat above, if the power you select is 4 or more levels below your class level, you may use it as written. If it’s an Encounter Power within 4 levels, it’s reduced to a Daily power. You may not select a Daily power that is less than 4 levels below your character level. You may replace this power instead of one of your class powers when given the option to upgrade to a higher level Utility power.

Adept Power – You gain 1 additional Daily Attack power. It must be at least 4 levels lower than your character level. When given the option to replace a Daily Attack power with one of a higher level, you may choose this power instead of one from your class, but it may never be less than 4 levels lower.

Paragon Multiclassing – The at will power gained at 11th level is an additional power, it does not replace one of your at will powers. Also, you either gain Skill Training in a second skill from the class list, or Skill Focus in the skill you already received Training in when you took the initial multiclass feat. At 16th level, the class feature they gained with their initial multiclassing feat improves to its standard frequency for that class, rather than the reduced frequency stated in those feats.


Very quickly, here is my reasoning for the changes: Warlocks have a lot of powers, including the pact powers, that rely upon their Curse power to function. A multiclass Warlock without the Curse power can't use those abilities, so they need to either have the Curse power or a replacement Mark that does nothing on its own, just trigger other powers.

Feats are supposed to give additional abilities or improve existing ones. Trading 1 power for another (probably using a substandard attribute) is not a real improvement. I don't think 1 additional power per feat that is either 4+ levels lower or usable at a reduced frequency is going to be too unbalanced for the price of a Feat, but I may need to test this more.

Other Paragon Paths get 3 powers/abilities at 11th level, as well as an ability at 16th level, so I felt the multiclassing Paragons should follow the same schedule. I don't think 1 additional skill, 1 additional 1st level at will power (instead of trading for one), and later increasing the frequency of the class power will be too overpowering, especially since their other gained powers must come from lower levels than usual (7th instead of 11th, 10th instead of 12th, and 19th instead of 20th).
 

log in or register to remove this ad

What's the incentive to stay pure with the above system?

If you only need to spend one of your 18 feats to get an extra power who wouldn't? I'd spend a feat to get an extra power from my own class, let alone one from another class, -4 levels notwithstanding.

I think the feats are fine as they are, the only feats that provide a bonus power are the channel divinity feats- and even they have the restriction of only being able to use one per encounter.

I do like the idea of having the paragon at-will power be in addition to other powers, though. Paragon paths give some nice passive bonuses, there should be a real incentives to sacrifice that for multiclassing.

Overall I'm happy with multiclassing except at the paragon path level. I think changing much more than paragon paths would make multiclassing a little too attractive.
 

If you want to give extra powers for multiclassing, I'd suggest letting the same feats give extra powers for single class as well.

Ie, make feats:

Extra Utility Power, Extra Encounter Power, Extra Daily Power

And they give you a power of level X in your normal class or your multiclass.
 

keterys said:
If you want to give extra powers for multiclassing, I'd suggest letting the same feats give extra powers for single class as well.

Ie, make feats:

Extra Utility Power, Extra Encounter Power, Extra Daily Power

And they give you a power of level X in your normal class or your multiclass.
I thought about that, actually, though a slightly different variation. A feat that you would take when you are allowed to replace a lower level power with a higher level one, that would instead let you use both.

However, I think additional powers for a single class character are more powerful than those for a multiclass character. The multiclass powers typically emphasize different Attributes than your base class. It may require different implements/weapons than your base class, meaning you'll have to change what is in your hands (changing to a wand or staff, back to a sword, for instance). The multiclass powers may assume or emphasize a chararacter role that is different than the standard class roll, such as requiring a Wizard/Fighter to be in the middle of a melee combat... since the multiclass feats don't give additional weapon or armor proficiencies, this can be a very dangerous position for a wizard.

Additional class abilities face none of those problems... they reinforce your existing class and role, which in general makes them more powerful than a similar multiclass feat.
 

That's true for some multiclass, but not for others. You shouldn't balance on the assumption that people are making inefficient combinations.
 

Remove ads

Top