And you sound like an ****, beyond that if someone can tell me a different reason to multiclass...
Now who's whining?

And you sound like an ****, beyond that if someone can tell me a different reason to multiclass...
Well, with a plurality like that, I guess you've achieved science.? I commented on the OP, and a some other reples, that either state outright or imply that they believe mutliclassing is somehow connected to power gaming. We have proof of these assumptions in this very thread.
I'm starting to get a clearer and clearer handle on what it is you were actually (trying to) say. When you used all those words like, "usually," "generally," and "often," you just meant WRT the minuscule portion of the gaming community that frequents online Optimization subforums.I then suggested that some of these assumptions may be formed from reading the Character Op forum ( or really, any optimization forum). That's it. So your replies are rather strange and indicate that you have consistantly miss this very point I have made.
No, I read and understood them. All the claims that you were speaking for the 5e community at large and their reasons for doing things. It was received loud and clear. Multiple times. And let's not forget I haven't been the only one calling you on it.And you have consistantly failed to read my repeated statements regarding my thoughts on multiclassing.
The irony. I shouldn't assume your thoughts or assumptions. But you are eager to do that of the entire gaming community.Instead, you assume to know what my thoughts are on the matter. And you have made it clear that you know what they say about assumptions.
Does "British English capitalize" have a different meaning as well? I didn't capitalize my Z. At least not "American capitalize".And 'realise' is British English, tho if you felt the need to capitalize your Z in your reply for another reason than making a point, so be it.
I'm not the only one taking you to task for trying to speak from a position of authority on the subject of why people multiclass and how it is perceived.Tbh, your replies all read as written by someone desperate to score 'points', which is fine but at least ensure you are engaging with what a poster is actully writing/ saying, rather than what you think - or assume - they are saying.
if someone can tell me a different reason to multiclass...
There is always time to learn what means whining, or perhaps you meant winning the discusion.
Still waiting for other reasons to multiclass.
I've not talked about optimization, I've said that the only reason is to pick powers, some will do it to optimize some combo and others because they don't like the classes as they are, it's all about the mechanics. From your examples, you don't need to change classes to make a pact with some entity in game, I could do it when the warlock didn't exist, you can change religions without becoming a priest, or be a priest without the cleric class, etc.I'm not the person you were responding to, but since you were asking about non-powergame reasons to multiclass, here's something I wrote elsewhere in the thread. The summary is that multiclassing can really help expand the options to help create archetypical and iconic characters that we see regularly in fiction and in the genre but fall outside the scope and limitations of a single class.
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My go-to visual aid for classes is like dropping coins on an index card. (Why an index card? It's geekier.) The area under the coins are concepts that can be mechanically realized with the classes. Sometimes coins end up overlapping and there is more than one class that can do a good job, such as an archer.
But there is also space between coins - if you can take from multiple coins you can build those concepts. A church inquisitor, a city urchin who ran away and was taken in my a kindly druid in the forest, the warrior who uses magic to help their fighting (oh look, there is also a subclass for that, so archetypes combining classes are a thing).
There's also space between the coins and the edge, which currently aren't covered by any classes. These are just concepts that don't fit well into D&D classes, but that's another point.
Basically, multiclassing can allow a lot of iconic concepts that don't fit well into the existing class structure. Literature is full of them.
Multiclassing also fulfills an additional role of allowing more flexibility to grow your character in response to the unfolding story of the campaign. When you pick a class at character creation, without multiclassing that's the only direction you can go with the most potent of your character growths - levelling. But what about the character who finds religion and takes cleric or paladin levels, or makes a dark pact after a near TPK and becomes a warlock.
Some examples of this in fiction would be "The Deeds of Paksenarrion", the best becoming-a-paladin series I've ever read hands down. More recently acclaimed is Patrick Rothfuss' "The Name of the Wind" and "Wise Man's Fear", where Kvothe starts as an actor / (non-caster) bard, becomes a street urchin rogue, picks up one of that world's type of magic (Sympathy), even later gains fae related powers as well as becoming an expert armed and unarmed combatant. As well as showing signs of picking up a completely different type of magic (Naming). To put him in D&D terms he's earned a lot of levels and gone back and forth in what he is studying. Heck, if classic Dragonlance was originally done with 5e rule set, Goldmoon was a barbarian princess well before she became a Cleric of the True Gods.
In conclusion, there are plenty of reasons to multiclass that have nothing to do with optimization
No, I read and understood them. All the claims that you were speaking for the 5e community at large and their reasons for doing things.
I'm not saying that MC is purely about power gaming. Though if you go to the optimization section of these forums, it's rare to see a single class, while there are many, many 'optimized' builds that rely on multi classing. So it's hardly suprising folks associate MC with players attempting to work the mechanics rather than the character/fluff.
Anyway, we don't do it because weeeeell... no need. KISS and all that. Much as you can wrap a story around a heavily optimized MC character, you can do the same for a SC class character - so we do. Saves on paperwork, and generally less bullshankery.
I've never really allowed multiclassing...I view it as an excuse make ridiculously broke characters.
So you *assumed*. Do you realize what they say about assuming?
Lets put a finer, more reasonable point on your assertion. You know, for those backseaters sitting with you:
*You* associate multiclassing with powergaming.
There. Now its at least accurate.
Here's a link to the rules.The rules said:Keep it civil: Don't engage in personal attacks, name-calling, or blanket generalizations in your discussions. Say how you feel or what you think, but be careful about ascribing motives to the actions of others or telling others how they "should" think. People seeking to engage and discuss will find themselves asking questions, seeking clarifications, and describing their own opinion. People seeking to "win an argument" sometimes end up taking cheap shots, calling people names, and generally trying to indimidate others. My advice: don't try to win.
- Do you accept that there are those that associate MC with power gaming?