wow, why limit it to 3? that doesnt make any sense. Limiting to one makes sense, having no limit makes sense, but some random number inbetween? makes about as much sense as limiting it to 5.4
Still, remember that just because something is epic doesnt mean that it is any good, or even follows the normal rules very well.
The ability that was mentioned is more like a burst than a regular flaming anyway.
SRD:
Fiery Blast: On command, a fiery blast weapon is sheathed in fire (though this deals no damage to the wielder). On any hit, this fire engulfs the creature struck, dealing +3d6 points of bonus fire damage. On a successful critical hit it instead deals +6d6 points of fire damage (or +9d6 if the critical multiplier is x3, or +12d6 if the critical multiplier is x4). Bows, crossbows, and slings with this special ability bestow the bonus fire damage upon their ammunition.
Caster Level: 21st; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, fireball; Market Price: +6 bonus.
I dont know about anyone here, but I would rather have a number of nonepic things long before I would choose this. It just isnt very good. I would expect good things from a +6 bonus! The sonic one does that much damage even.
Hopefully that epic one isnt held as anything to compare with, except to be better than it is
