Multiple flamings on a weapon???

We've all been dancing around the fact that we CAN'T find a RAW statement one way or another. I'm really not convinced the "same magical effects overlap" applies when talking about weapon enhancements.

Hmmmmmm.......
 

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Nail said:
We've all been dancing around the fact that we CAN'T find a RAW statement one way or another. I'm really not convinced the "same magical effects overlap" applies when talking about weapon enhancements.

Hmmmmmm.......
Well...instead of looking at it in a general way, lookg right at the enhancement. Its a bonus dice of damage. Do those stack usually? My say is yes. I've got no problem with multiple energy enhancements. Besides, if you don't allow the bonus damage from Flaming to stack with another Flaming, then why in the heck should Flaming and Frost on the same weapon stack? (Though you could say its different elements, but it makes more sense to me that the same type would be more LIKELY to stack with itself in this case)
 

frankly I'm perfectly happy with double flaming enchantments that do 2d6 damage for +2 effective bonus. Sits in the same camp as holy/unholy but slightly less useful (can be resisted for instance). I think the rules prohibit it but it is a stupid and needless prohibition thus gets chucked out in my game.

Cheers
 

Some points:
- Multiple flaming seems reasonable, and not unbalancing
- I cannot find a rule against it
- I WotC generally allows stacking on damage.
- Multiple Keens would not work since its description says "This benefit doesn’t stack with any other effect that expands the threat range of a weapon". (the Speed enhancement is similarly phrased)
- The random magic weapon generation tables don’t allow for multiples of the same enchantment to be put on the same weapon, but this appears to be more for practical purposes (rather than a rule).
 

Like FranktheDM noted, I would also limited it to 3x flaming, but I would disallow another energy enhancement(shock/frost) in place of the second flaming and the remaining energy type in place of the 3rd flaming enhancement.


I find the +1 flaming(9x) to be uncoinciding with the rules. If you've ever read the epic level handbook or own it, you'll find the point I'm trying to make.
For +6, you get a weapon that gives an extra +3d6 damage, but consequently the weapon gains bonus damage on a critical. Theres still a big difference.


--Crosshair-Lunchbox
 

wow, why limit it to 3? that doesnt make any sense. Limiting to one makes sense, having no limit makes sense, but some random number inbetween? makes about as much sense as limiting it to 5.4 ;)

Still, remember that just because something is epic doesnt mean that it is any good, or even follows the normal rules very well.

The ability that was mentioned is more like a burst than a regular flaming anyway.

SRD:
Fiery Blast: On command, a fiery blast weapon is sheathed in fire (though this deals no damage to the wielder). On any hit, this fire engulfs the creature struck, dealing +3d6 points of bonus fire damage. On a successful critical hit it instead deals +6d6 points of fire damage (or +9d6 if the critical multiplier is x3, or +12d6 if the critical multiplier is x4). Bows, crossbows, and slings with this special ability bestow the bonus fire damage upon their ammunition.
Caster Level: 21st; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, fireball; Market Price: +6 bonus.


I dont know about anyone here, but I would rather have a number of nonepic things long before I would choose this. It just isnt very good. I would expect good things from a +6 bonus! The sonic one does that much damage even.

Hopefully that epic one isnt held as anything to compare with, except to be better than it is ;)
 

mvincent said:
Some points:
- Multiple flaming seems reasonable, and not unbalancing
Not to everyone. Me for example.

- I cannot find a rule against it
Can't find one for it either. Althought I think it would fall under the general stacking rules.
- I WotC generally allows stacking on damage.
Yeah, on damage delivered. This is something else. The weapons does +1d6 bonus fire damage.

It bonus FIRE damage. To me, that sounds like a named bonus type, so two bonus fire damage enhancements on the same weapon wouldn't stack.
 


Caliban said:
Can't find one for it either. Althought I think it would fall under the general stacking rules.

Well, while there may not be a direct rule for it, look at the example presented earlier. The King Snuure miniature's stat cards lists his weapon with multiple Flaming enhancements. That is official, even though it may not be in a book.
 

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