Multiple flamings on a weapon???

Tatsukun said:
Man I wish you could have the same enchantment twice! You don't need a +2 sword, just get a +1 enchantment twice, half the price! Cool!

-Tatsu

But like bonuses do not stack. A +1 enhancement bonus does not stack with another +1 enhancement bonus. That is why you need to spend extra money to make it +2...
 

log in or register to remove this ad

+1 Wounding (x9) weapons!

RigaMortus said:
But like bonuses do not stack. A +1 enhancement bonus does not stack with another +1 enhancement bonus. That is why you need to spend extra money to make it +2...
I think you missed the point... *stab* con damage!
 
Last edited:

Romnipotent said:
+1 Wounding (x9) weapons!

Nah, Wounding is a +2-equivalent, so you could only have +1 Wounding(x4) non-epic weapons. While 4 Con per hit, no save is nasty, at 162,000gp the BBEG would have to be 19th level, minimum, to afford one - and if you're facing a 19th-lvl BBEG, the Wounding sword is probably the least of your worries. :p
 

ok how about 50 sorcerers/clerics with a +1 Wounding (x4) arrow and True Shot and the Luck Domain... or am I being too mean heh

Each arrow should be cheap enough for 7th levell NPC's....
 
Last edited:

I'm undecided if i'd allow double (or more) flaming weapons. My first instince thinks it seems balanced enough, but it has some implications that make me nervous. If stacking flaming enchantments is ok what about Holy. A +1 double holy sword as an equivilant to a +5 weapon sounds broken to me.
 

Romnipotent said:
ok how about 50 sorcerers/clerics with a +1 Wounding (x4) arrow and True Shot and the Luck Domain... or am I being too mean heh

Each arrow should be cheap enough for 7th levell NPC's....

umm.. so gear way beyond their level, 50 of just about anything with equipment worth that much could be very scary. How about 50 sorcs with wands of enervation? or even with normal bows and arrows but the arrows are poisoned?

What is your point? that lots of people with a bunch of strong attacks could take down almost anything? Same is true for every other part of the game as well ;) I bet if those guys fired at some targets who were immune to the stat damage for whatever reason they would be wishing they had something else on their bows instead!
 

Voodoo said:
I'm undecided if i'd allow double (or more) flaming weapons. My first instince thinks it seems balanced enough, but it has some implications that make me nervous. If stacking flaming enchantments is ok what about Holy. A +1 double holy sword as an equivilant to a +5 weapon sounds broken to me.

well, assuming that they would stack (I havent looked up the wording yet) then compare a +1 double holy (equivalent +5) to a regular +5 weapon.

Against nonevil people the first is simply a +1 weapon while the second is a +5.
Against evil people the first is a +5 weapon +4d6 damage whereas the second is a +5.

Holy is a pretty strong enchantment, but if your game doesnt center around fighting evil people then it wont be popping up all of the time.

Plus, the first weapon will have 40 less hp and 8 less hardness, making it much easier to sunder.

Pretty much against everyone besides evil the weapon does almost nothing, against evil it does an extra 4d6-4 beyond what the normal one does (of course, the holy weapon also bypasses good DR).

Looks like an interesting comparison ;)
 


Romnipotent said:
a single +1 woundingx4 arrow costs 3240gp by the looks of it... just enough to be gotten by lower levelers

Wand of magic missile is cheaper. Not many people can take 50d4+50 in a round.

Even a wand of magic missile (3rd) is cheaper. 100d4+100.

Or, if we want to go really cheap, just make them 50 warmages each with 14 int, have them each cast acid orb, d3+2 * 50 is enough to kill a ton of things too.

Like I said, 50 of pretty much anything is going to be bad news.

Besides, a single arrow like that isnt going to do much, even half a dozen might not do much in a given fight (between missing and potential healing and needing to hit more than one target). Then what are you going to do?
 

One single character can't activate a Wand of Magic Missiles fifty times in one round.

It would take fifty characters, all standing in formation, each delaying his action. Each one uses the wand (standard action) then passes it to the next character (move action) then drops prone (free action) to avoid obstructing line-of-sight for the next rank in the formation.

Fifty 1st level wizards passing around a Wand of Magic Missiles can put a big hurting on almost any character, around 175 HP on average.

Alternately, instead of activate wand/pass/drop, they could grab the wand (move action), activate it (standard action), drop prone (free action).

Dropping prone isn't strictly necessary since intervening creatures don't block line of sight, but it's just plain more fun to imagine the domino effect.

Remember, sorceror is the favored class of kobolds.
 

Remove ads

Top