the Jester
Legend
It has massive game implications. For instance, look at how the new playtest document changes shocking grasp. I'm pretty sure that it removing reactions never was a problem before, but now that they're shifting LAs to reactions, it's a major issue. (The claim that removing reactions was too powerful was never borne out in play in my experience; that clause made SG interesting and tactically useful, and led to tactically meaningful decisions.)Seems more like a semantic change than a rule change.
This is, in my opinion, change for the sake of change that not only doesn't improve the game meaningfully, it has knock on complications that are bound to be missed in the redesign. Having a special extra type of actions (or two, including lair actions) is good for the game IMHO.