This question came up in this evening's session (homebrew 3.5): when spells or other attacks deal multiple die worth of damage (i.e., Fireball does xd6 of damage, a Warlock's Eldritch Blast does xd6 damage, etc), how does your DM allow the damage to be rolled?
For example, for a 7d6 damage effect, do you roll 7 actual 6-sided dice and add them up, or do you allow a roll of just 1 6-sided die and multiply by 7?
Two new players to our group were surprised to see that our DM allows us to roll a single die and multiply if we want. Of course, the DM does the same thing when opponents are damaging us, so it's an equitable way of rolling damage, and, for all the times we manage to roll a 5 and multiply by x (hooray!), there are the times when we unfortunately roll a 1 and multiply by x (ouch...).
I'm not well-versed in the mathematics of which method results in the higher damage, but since it came up in tonight's session, I'd thought I'd solicit some opinions. Thanks!
For example, for a 7d6 damage effect, do you roll 7 actual 6-sided dice and add them up, or do you allow a roll of just 1 6-sided die and multiply by 7?
Two new players to our group were surprised to see that our DM allows us to roll a single die and multiply if we want. Of course, the DM does the same thing when opponents are damaging us, so it's an equitable way of rolling damage, and, for all the times we manage to roll a 5 and multiply by x (hooray!), there are the times when we unfortunately roll a 1 and multiply by x (ouch...).
I'm not well-versed in the mathematics of which method results in the higher damage, but since it came up in tonight's session, I'd thought I'd solicit some opinions. Thanks!