amazingshafeman said:
You're right, but posessing two arms does that by itself anyway. The ECL hit helps protect against that, too. In the case of a thri-kreen character, a level 1 fighter TK will have 3 feats, 2d8 + 1d10 hp, a +3 BAB, +3 natural armor, and starting equipment (which may mean crappy armor depending on the campaign and DM). A normal lvl 4 fighter would have 4 feats, 10 + 3d10 hp, a +4 BAB, and an average of 5400 gp in equipment. Overall, I'd lean toward the fighter having the advantage because of the heavy emphasis the game puts on magic items.
Well... you are missing a few things.
First, a TK/F1 has an ECL of 5, not 4. (2HD+2LA+1Ftr) So you should be comparing it to a Ftr 5. OTOH, your last conclusion is erroneuos, since GP/lvl is determined by ECL, not class level; so they should have the same amount of magic/equipment.
TK/Ftr1 gets 3 feats. (human)Ftr5 gets 6 feats
*but* in 5 levels, it becomes 6 vs. 8 *and* the TK gets a racial feat the fighter can't easily get.
TK/Ftr1 has 18HP. H/Ftr5 gets 32HP
*but* in 5 levels that becomes 45 vs 59, and the TK is much harder to hit
TK/Ftr1 gets +3BAB, and the H/Ftr5 gets +4
*but* the TK gets a +1 from str bonus, or a +2 from Dex, so it is at least equal.
AC: the TK will have a +5 AC advantage over the human (NA+dex) At level 5, that is huge. And even at level 10 it is a big deal.
So, from the items you listed, the Ftr5 has the advantage, especially in HP, though the TK AC will take care of part of that.
But you left out a few things....
The TK can attack unarmed, and get 5 attacks at 1d4 each, plus poisen bite. The human gets one attack a 1d3 non-lethal, and provoke AoO. Or spend a feat and get 1d3 lethal, and no AoO.
The TK also gets Deflect Arrows as a bonus feat, and it is much easier for him to have an 'open hand' to use. human can spend two feats (one plus above feat) to get this.
The TK gets +1 damage from higher str.
The TK gets Darkvision 60', human can spend a feat and get it at 5'
The TK gets to spend one feat, and get 4 attacks at -2, the human spends a feat and can only get 2 attacks at -2
The TK can also bite at -5
The TK also gets poisen on the bite.
The TK is immune to sleep, charm person, dominate person, etc.
The TK gets to move 40', the human can spend a feat to get 35'
The TK gets a +30 to jump, *and* the modifier for moving 40'
The Tk gets screwed on skills, except for hide/jump/languages. but otherwise....
And if that wasn't enough.... TK can cast chameleon, know direction, psionic displacement, and metaphysical claw.
And you want to convince your DM that the TK also needs
The TK takes a feat and gets +2AC, the human takes the same feat and gets +1AC