Tony Vargas
Legend
From a 5e thread that drifted, then a 4e thread that drifted, again:
The idea of a simple pre-build always appealed to me. Pregens work so well for introducing new players to the game, a pre-planned build would seem the obvious way to keep that rolling if it'd be helpful to keep things 'simple' a while longer.
just for the edification of the audience:
E1 - Spinning Sweep - damage and knock prone
D1 - Brute Strike - damage
U2 - No Opening - Cancel combat advantage against you
E3 - Precise Strike - damage
D5 - Dizzying Blow - damage and immobilize
U6 - Battle Awareness - bonus to initiative
E7 - Reckless Strike - damage
D9 - Victorious Surge - damage, small heal
U10 - Into the Fray - extra move
Unless a fighter doing a small heal is supernatural/mystical (a la Second Wind), or dailies/encounters are supernatural/mystical, pretty easy to make a pretty mundane fighter.
If you're willing to tweak a bit, you could even make a 'default simple fighter' progression (or one for each of the two builds in the PH, say), using the Essentials "Power Strike" Encounter in place of all Encounters and a similar scaling daily (maybe based on Brute Strike for the Greatweapon, and Comeback Strike for the S&B Guardian) in place of all dailies (Feats & Utilities could also be pre-picked). Players wanting to ease into the game via the traditional fighter-as-training-wheels-class could just play that (only one build decision, S&B or two-hander), but if they ever got bored with it, start retraining the default choices for others that interested them and fit their concept of the character as it evolved.
You wouldn't want do that with all classes, but maybe one of each role: Fighter, Rogue, Cleric... OK, each role other than controller, "Simple Controller" is just an oxymoron...![]()
Failed my save vs Suggestion... (OK, or you hit my WILL, whatever).Sorcerer was always the simple striker by virtue of always having the extra damage on, later slayer came and was even simpler.
I suggest we move this conversation to the old eds' forum
The idea of a simple pre-build always appealed to me. Pregens work so well for introducing new players to the game, a pre-planned build would seem the obvious way to keep that rolling if it'd be helpful to keep things 'simple' a while longer.