Kae'Yoss
First Post
MoonZar said:I call munshins every body who choice feats just for power and not because this fit the idea they have about their characters.
You're too harsh. It may be powergaming. But munchkinism is far beyond powergaming.
And there is already a nice feat to have 2 points of extra damage with a weapon. It's weapon specialization. And greater weapon specialization.
No, really, there are a lot of other ways to maximize the damage output of a character. Better ways. After all, he has to spend two feats for that - two-weapon fighting and exotic weapon proficiency, and even then he'll have -4 on both attacks. Other characters will get weapon focus and short swords and have a +3 advantage, or longswords and wield oversized weapon and have a +2 advantage. Then, they can use that advantage to get rogue levels, say, 3 levels. Then they're on par again, but chances are that the other guy has +2d6 damage.
No, let him do it if he wants, unless you think that it should be physically impossible to wield two bastard swords. Otherwise he has to spend feats for this maneuver and still has a disadvantage to those with more reasonable TWF combos. I think at the end of the day, the other guy will have dealt more damage than our double-bastard-wielder. -2 is 10% higher miss chance, -3 15 %.