Hammerhead
Explorer
Actually, you don't need to get Slick. It's already included in Energy Control (Cold). Since your powers are related, you could also have Energy Control be an extra of Weather Control as well.
Hammerhead said:Actually, you don't need to get Slick. It's already included in Energy Control (Cold). Since your powers are related, you could also have Energy Control be an extra of Weather Control as well.
garyh said:Thanks for all the help; as I said, this is my first M&M PC, and I'm still working my way through the book.
That is true, and it's a good way to save some points, but technically (if I'm thinking correctly) to raise the base power up by one rank, all the extras have to be the same rank as the base power. For example, to raise the weather control to 11 ranks (to use your example breakdown) all the extras would have to be brought up to 10 ranks each first. (again, I hope I'm understanding this rule correctly).ES2 said:Another thing you can do is set it up so the ranks of the extras are not equal to the ranks of the main power...an example:
Weather Control (main power) - 2 pp/rank
-extra: Energy Control (Cold) - +1 pp/rank
-extra: Energy Control (Electricity) - +1 pp/rank
-extra: Alternate Form (Electricity) - +4 pp/rank
Weather Control - 10 ranks = 20 pp
-extra: Energy Control (Cold) - 8 ranks = 8 pp
-extra: Energy Control (Electricity) - 8 ranks = 8 pp
-extra: Alternate Form (Electricity) - 5 ranks = 20 pp
total cost: 56 pp. If they were all equal to the main power, the total cost would be 80 pp. Sure, it would be way more powerful overall, but then you wouldn't have the other points to spend on feats, skills, and other cool things.
The thing to really know about the system is that, yes, each extra increases the cost of the main power by one, but beyond that, each extra has its own ranks with its own costs which add to the main power. And if your in doubt about this, go to www.valdier.com and look at some of the marvel character converted over, especially Venom and Magneto...you'll notice they have extras with their own ranks attached to the main power, but not with equal ranks compared to the main power.
That's how I understand it also, but I guess with GM approve you can at least start out that way...Aust Meliamne said:That is true, and it's a good way to save some points, but technically (if I'm thinking correctly) to raise the base power up by one rank, all the extras have to be the same rank as the base power. For example, to raise the weather control to 11 ranks (to use your example breakdown) all the extras would have to be brought up to 10 ranks each first. (again, I hope I'm understanding this rule correctly).
I agree that you can start out that way. I see no problem with that, just pointing out that for planning later on.Brother Shatterstone said:That's how I understand it also, but I guess with GM approve you can at least start out that way...