Mutants and Masterminds: The Heroes of Freedom [Recruit, Check Waiting List]

Actually, you don't need to get Slick. It's already included in Energy Control (Cold). Since your powers are related, you could also have Energy Control be an extra of Weather Control as well.
 

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Hammerhead said:
Actually, you don't need to get Slick. It's already included in Energy Control (Cold). Since your powers are related, you could also have Energy Control be an extra of Weather Control as well.

Re: Slick - Hey, you're right! Sweet. :)

Re: EC (Cold) as an Extra for WC - that makes sense. It isn't in the book, but I'll gladly take you're DM's perogitive. :) More powers!

Thanks for all the help; as I said, this is my first M&M PC, and I'm still working my way through the book.
 

garyh said:
Thanks for all the help; as I said, this is my first M&M PC, and I'm still working my way through the book.

Hey your first time is going smoother than my first time... I got the whole flaw and weakness backwards... I probably had something like a 25 PL hero and still thought I had change leftover... *LOL*
 
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Awww, the little intricacies of MnM are coming out...I have found out that almost any power can be an extra for almost any other power as long as it fits the character concept.

Having Weather Control - extra: Energy Control (Cold) - extra: Energy Control (Electricity) - extra: Alternate Form (Eletricity) would be a very potent weather manipulator, wouldn't it? ;D

As long as you had the points for it...and then with all these extras you can pile more extras and power stunts on just the extras themselves (and flaws).
 


Another thing you can do is set it up so the ranks of the extras are not equal to the ranks of the main power...an example:

Weather Control (main power) - 2 pp/rank
-extra: Energy Control (Cold) - +1 pp/rank
-extra: Energy Control (Electricity) - +1 pp/rank
-extra: Alternate Form (Electricity) - +4 pp/rank

Weather Control - 10 ranks = 20 pp
-extra: Energy Control (Cold) - 8 ranks = 8 pp
-extra: Energy Control (Electricity) - 8 ranks = 8 pp
-extra: Alternate Form (Electricity) - 5 ranks = 20 pp

total cost: 56 pp. If they were all equal to the main power, the total cost would be 80 pp. Sure, it would be way more powerful overall, but then you wouldn't have the other points to spend on feats, skills, and other cool things.

The thing to really know about the system is that, yes, each extra increases the cost of the main power by one, but beyond that, each extra has its own ranks with its own costs which add to the main power. And if your in doubt about this, go to www.valdier.com and look at some of the marvel character converted over, especially Venom and Magneto...you'll notice they have extras with their own ranks attached to the main power, but not with equal ranks compared to the main power.
 

Final Version: Alicia Emmrich/Mistress Mind

Character Hero Name: Mistress Mind
Character Real Identity: Alicia Emmrich (Secret)
Occupation: Student (FCU) Sophomore

Alicia Emmrich
Gender :Female
Age :19
Height :5’4
Weight :115
Eyes :Dark Green
Hair : Auburn

Power Level :2
Known Languages : English

-------------------------------------------------------
Abilities [ 21PP]
Strength :10
Dexterity :14
Constitution :14
Intelligence :16
Wisdom :14
Charisma :13


-------------------------------------------------------

Armor Class : 12 [ BASE (10) + DEFENSE (0) + DEX (2)]

Flatfooted Armor Class : 10

-------------------------------------------------------

Save vs. Damage : Unsure
Save vs. Fortitude : 2
Save vs. Reflex : 2
Save vs. Will : 2


-------------------------------------------------------

Initiative Modifier : +2
Base Attack Bonus : +0 [0 PP]
Base Defense Bonus: +1 [2 PP]

Melee Attack Bonus : +0
Ranged Attack Bonus : +2

-------------------------------------------------------

Powers [0]
None

-------------------------------------------------------

Skills [11 PP]

Name/Total Mod (Ability) ** # Ranks taken
Acrobatics /4 (DEX +3) 1 Ranks
Balance /4 (DEX +3) 1 Ranks
Concentration /7 (WIS +5) 2 Ranks
Knowledge: Freedom City /5 (INT +4) 1 Ranks
Perform; Violin, Flute, Piano, Guitar, Dancing, Singing /10 (CHA +4) 6 Ranks

-------------------------------------------------------

Feats [6 PP]
Attractive
Identity Change (split personality, when felt threatened)
Photographic Memory

Weakness: [-10 PP]

Transformation; When Alicia feels threatened her “Mistress Mind” persona will come to the front to alleviate the danger. A successful will check (DC 15) will strive off this change for one round. (The next round check gives an extra +1 to the check)

Base Speed: 30 feet

Costume: Alicia wears no costume and for the most part wears sweaters and full-length skirts. She wears a pear of horn-rimed glasses that correct her nearsightedness. She has all the clothes that a lady of her age should have but usually dresses young, casual, and conservative.

Mistress Mind
Gender :Female
Age :20 (Apparent mid to late 20’s)
Height :5’7”
Weight :126
Eyes :Icy Pale Blue
Hair :Raven-haired black

Power Level :10
Known Languages : English

-------------------------------------------------------
Abilities [40 PP]
Strength :12
Dexterity :16
Constitution :16
Intelligence :18
Wisdom :20
Charisma :18


-------------------------------------------------------

Armor Class : 21 [ BASE (10) + DEFENSE (8) + DEX (3)]

Flatfooted Armor Class : 18

-------------------------------------------------------

Save vs. Damage : Unsure
Save vs. Fortitude : 3
Save vs. Reflex : 3
Save vs. Will : 5


-------------------------------------------------------

Initiative Modifier : +3
Base Attack Bonus : +2 [6 PP]
Base Defense Bonus: +8 [16 PP]

Melee Attack Bonus : +3
Ranged Attack Bonus : +5

-------------------------------------------------------

Powers [74]
ESP: 5 Ranks, limitations: sight [5 PP]

Telekinesis: 6 Ranks [36 PP]
Flight
Force Field:
Invisible
Mental Shield
Force Attack: Suffocate *
Force Attack: Energy Blast **
Force Attack: Snare **

Telepathy: 2 Ranks [10 PP]
Group Link
Mind Control
Memory Alterations

Mental Blast: 4 Ranks [16 PP]
Metal Assault

Precognition: 1 Rank, limitations; uncontrolled [2 PP]

Super-Charisma: 5 Ranks, limitations; female attraction [5 PP]

* Freebie
** Power Stunt

-------------------------------------------------------

Skills [12 PP]

Name/Total Mod (Ability) ** # Ranks taken
Acrobatics /6 (DEX +3) 1 Ranks
Balance /5 (DEX +3) 1 Ranks
Concentration /8 (WIS +5) 3 Ranks
Knowledge: Freedom City /5 (INT +4) 1 Ranks
Perform; Violin, Flute, Piano, Guitar, Dancing, Singing /10 (CHA +4) 6 Ranks
-------------------------------------------------------

Feats [12 PP]
Attractive
Indomitable Will
Identity Change (split personality, when felt threatened)
Photographic Memory
Psychic Awareness
Power Stunt: Force Field; Force Attack

-------------------------------------------------------

Weakness: [-10 PP]

Transformation; When Alicia feels threatened her “Mistress Mind” persona will come to the front to alleviate the danger. A successful will check (DC 15) will strive off this change for one round. (The next round check gives an extra +1 to the check)

Base Speed: 30 feet

Costumes

”Mistress Mind”; Wears a typical black leather lace up corset, garters, a black stiletto high heel shoes commonly associated with a dominatrix.

Background: Alicia Emmrich grew up in a fairly well to do family in a quite suburb in the Kingston area which is tucked between Route 4 and Garden State Parkway the outskirts of north Freedom. Alicia lived in the sheltered suburb in till her recent gradation from high school, which has caused her; recently move into the dorms of Freedom City University (FCU). Alicia has always been quite and shy but to others is someone that they cannot help but being drawn to. She has never been one who want the lime light or to become “miss popularity” but she is often forced into it either threw her natural talents as a dominate softball player, valedictorian for her high school graduation class, and her ability to play numerous instruments at a near professional level, and or threw her mother constant pressure to be popular. Because of her mom’s actions she has been elected to the student government during highs school, a Homecoming Queen, a Prom Queen, the last accomplishment still makes her blush with embarrassment to this day. Alicia, current activates at FCU included being the starting 2nd baseman for the softball team, playing the violin in the FCU Orchestra, and of course classes where she strives hard to maintain her near perfect GPA. This would almost seem like to much for a young lady but her mom and her life long busy schedule has made her grow accustomed to it, but she’s far from flawless and she misses practices and/or classes on occasions but her skill and personality has given her favoritism status from all involved and absenteeism usually goes unpunished.

As much as Alicia Emmrich tries to pass for a typical college student she’s far from it as she suffers from multiple personality syndrome (MPS). She has had this condition privately for years and is not something she has even told her parents about. Though most suffers of MPS have issues with functioning in society Alicia appears to have none, as both her persona know of each other presence and each retains full knowledge of what happens when the other persona is active. This is very unique, as it appears that Alicia has no dominant persona but the two persona “time share” for the greater good of the body. Alicia second persona, known as “Mistress Mind” is a persona that was triggered from event that shatter Alicia mind into two known pieces. Alicia remembers nothing from said event but that is not unusually with tragic events. Alicia upon realizing that she was suffering from MPS read numerous studies and books upon MPS leads Alicia to the conclusion that whatever tragic event it was happened to her, and not a friend or family member. Also the very nature of “Mistress Mind” persona as a dominatrix, known more as a woman that rules and dominates over men sexually, leads Alicia to believe that something traumatized her sexually and that “Mistress Minds” is her minds way of coping with the past and is really just a strong female role model and protector of her more vulnerable Alicia persona. Also the extra persona in her mind has allowed for “Mistress Mind” to tap into the natural ability to use her mind at higher functions that are normal beyond the scope of modern day humans such as telekinesis, telepathy, mind control, and mind manipulation. Though one would think that Alicia would be devastated by the news of her MSP, Alicia is not and looks at her MSP as a gift and not a disorder or a curse.

Most of the time the switch between personas is mutual, but when Alicia feels threatened “Mistress Mind” will try and take over the body even if Alicia doesn’t want her too. This hasn’t lead to any unexplained moments as Alicia has been able to control it so far which leads Alicia to wondering if this might be more than see can control as the switch between personas is far from subtle as the persona of “Mistress Mind” has enough power to influence her physical appearance.
 
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ES2 said:
Another thing you can do is set it up so the ranks of the extras are not equal to the ranks of the main power...an example:

Weather Control (main power) - 2 pp/rank
-extra: Energy Control (Cold) - +1 pp/rank
-extra: Energy Control (Electricity) - +1 pp/rank
-extra: Alternate Form (Electricity) - +4 pp/rank

Weather Control - 10 ranks = 20 pp
-extra: Energy Control (Cold) - 8 ranks = 8 pp
-extra: Energy Control (Electricity) - 8 ranks = 8 pp
-extra: Alternate Form (Electricity) - 5 ranks = 20 pp

total cost: 56 pp. If they were all equal to the main power, the total cost would be 80 pp. Sure, it would be way more powerful overall, but then you wouldn't have the other points to spend on feats, skills, and other cool things.

The thing to really know about the system is that, yes, each extra increases the cost of the main power by one, but beyond that, each extra has its own ranks with its own costs which add to the main power. And if your in doubt about this, go to www.valdier.com and look at some of the marvel character converted over, especially Venom and Magneto...you'll notice they have extras with their own ranks attached to the main power, but not with equal ranks compared to the main power.
That is true, and it's a good way to save some points, but technically (if I'm thinking correctly) to raise the base power up by one rank, all the extras have to be the same rank as the base power. For example, to raise the weather control to 11 ranks (to use your example breakdown) all the extras would have to be brought up to 10 ranks each first. (again, I hope I'm understanding this rule correctly).

That said, I have seen an optional rule tossed around the MnM boards. It suggests that maybe the GM let the characters raise the base power in ranks without raising the extras first, and the extras either increase by the same number as the base power, or they don't increase at all. Personally, I think this house rule makes alot of sense (and I like the increasing the extras by the same ammount as the base power). Just FYI.
 
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Aust Meliamne said:
That is true, and it's a good way to save some points, but technically (if I'm thinking correctly) to raise the base power up by one rank, all the extras have to be the same rank as the base power. For example, to raise the weather control to 11 ranks (to use your example breakdown) all the extras would have to be brought up to 10 ranks each first. (again, I hope I'm understanding this rule correctly).
That's how I understand it also, but I guess with GM approve you can at least start out that way...
 

Brother Shatterstone said:
That's how I understand it also, but I guess with GM approve you can at least start out that way...
I agree that you can start out that way. I see no problem with that, just pointing out that for planning later on.
 

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