Mutants and Masterminds: The Heroes of Freedom [Recruit, Check Waiting List]


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Hammerhead said:
The Flaw for Energy Control means you have to use existing sources of energy. For example, Pyro in X2 had that flaw; he had to carry a lighter everywhere and start fires that way, then use EC to burn people.

If you buy Duplicate, FF, and Incorp as Extras of Teleport, then they are also eliminated if hit by a Drain attack. However, they also make you harder to Drain, so it's a trade-off.

Alright, thanks for the help...I'll fix the character soon and try to get him finished up.
 



Sure, looks great.

BrotherShatterstone: The other good guys enter the combat at Round 3. However, they'll still need to move into the bank.

As for using Telepathy to negate the Obscure, you can if you roll high enough. Thanks for the link, BTW.
 

Oh, I noticed something I screwed up on. Expertise is required for Improved Trip, so I am going to grab that and reduce something else by 2 points.
 

HH, hope you where not waiting for a post from me. If so I am sorry. The current development, being stunned is kind of an interesting development though and a hell of a punch. :)

Would being stunned do anything to my character personality wise? (Force a check to change to Alicia or what not?

The rulebook says nothing of the sort but it does say any sustained powers are ended so I can see it bring a personality change.

Also I guess my force field is down also.

I know for sure that my mental assault on the rave just went up in smoke, but if I hadn’t been hit and had used my concentration check and passed would I have been able to do another offensive attack on someone else?


Anyhow I'm not going to use my hero points to force a reroll, you've written your post and the thugs have got to get lucky every once in awhile.
 

Feel free to use Hero Points to edit the post. That's why you have them.

No personality change back to Alice unless you really want to.

The Mental Assault has to be sustained on one target; you can't switch targets without an attack roll.
 

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