Although, that does bring up a question I've had for a long time regarding Dimensional Dodge. The fluff clearly indicates that your teleportation tomfoolery causes the attack to miss, but that's not mentioned anywhere in the crunch. All it says is that you teleport adjacent to the enemy that hit you (or, since it's an interrupt, is about to hit you). This wouldn't result in the attack missing; it would maybe result in you getting to make an opportunity attack against the attacker, though, now that you're suddenly adjacent to him and he's about to make a ranged attack.
Can anybody explain to me why Dimensional Dodge would cause the triggering ranged attack to miss?