• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E My biggest gripe about 5e so far, as a DM

Branduil

Hero
IMO, by far the best thing 4th edition did was separate the monster rules from the PC rules. Designing interesting encounters was far easier than in any prior edition, and running the monsters themselves was a relative breeze, because everything you needed was right in the stat block.

Unfortunately, it seems like 5th edition is taking a step backwards to the bad old days of 3.x, where not only did you need to stat up every custom enemy with the complicated PC rules, but you also needed to either memorize or look up a list of spells if that monster was a spellcaster. I hope I'm wrong, but it seems like 4th edition's ease-of-use for DMs has been sacrificed for the sake of the larger player-base.
 

log in or register to remove this ad

I agree that 4e was absolutely great at monsters, that being said so far I have found 5e to be to be pretty easy to run. I completely understand your claim about the spells. I don't like that either, it's annoying to look up spells when they aren't there in the stat.... BUT, I have to say these monsters are no where near the 3.x complexity of monsters. So while it is a slight step back, it's still a huge step forward from 3e. I can't speak to monster creation because we haven't seen those rules yet.
 

They have said that you will be able to do custom monsters in a 4E "by the numbers" style. And only actual spells are listed as spells, other special abilities are just given in the text, again 4E style
 

IMO, by far the best thing 4th edition did was separate the monster rules from the PC rules. Designing interesting encounters was far easier than in any prior edition, and running the monsters themselves was a relative breeze, because everything you needed was right in the stat block.

Unfortunately, it seems like 5th edition is taking a step backwards to the bad old days of 3.x, where not only did you need to stat up every custom enemy with the complicated PC rules, but you also needed to either memorize or look up a list of spells if that monster was a spellcaster. I hope I'm wrong, but it seems like 4th edition's ease-of-use for DMs has been sacrificed for the sake of the larger player-base.

I've got some news you're going to love.

Mearls&Co. have explicitly stated that you should be able to do 5e monsters in either way.

So it's cool if you don't want to make monsters with the same rules as characters. 5e will let you do that.

I bet you're all like
Adventure-Times-Jake-Excited-Sparkles-Face.gif

right now
 

That is encouraging, although it probably means I'll have to create my own adventures. But I probably would have done that anyway.
 




IMO, by far the best thing 4th edition did was separate the monster rules from the PC rules. Designing interesting encounters was far easier than in any prior edition, and running the monsters themselves was a relative breeze, because everything you needed was right in the stat block.

Unfortunately, it seems like 5th edition is taking a step backwards to the bad old days of 3.x, where not only did you need to stat up every custom enemy with the complicated PC rules, but you also needed to either memorize or look up a list of spells if that monster was a spellcaster. I hope I'm wrong, but it seems like 4th edition's ease-of-use for DMs has been sacrificed for the sake of the larger player-base.

This is the article people mentioned earlier.
 


Into the Woods

Remove ads

Top