Cyber-Dave
Explorer
Well, considering the other option needs a dom or some bread... hm.. then again...
Listen, smarty-pants, I was just saying they are worse than every other class, not secondary Jacks of All Trades at every other role.

Well, considering the other option needs a dom or some bread... hm.. then again...
They're ahead, not on-par. Casters cannot fail. Expertise can.I mean to say Expertise there, my mistake. Its odd that casters are on par with Rogue's Expertise.
It's both. It absolutely is a direct increase in power to go to "on fail" from "before the DM says". That's unarguable.That's still a quality of life change, not a power bump. It makes BI easier to use, not a direct increase of power. QoL changes are not the same as power bumps. And its not like the loss of pre-buffing Inspiration doesn't have its own nerfs that we need to keep in mind.
This doesn't even make sense to me.Eh... I feel that people are honestly overrating prepared spells on a bard - far too often, you don't know exactly what to prep at the beginning of an adventure day for exploring that wouldn't be in a standard load out
I'm aware, and both are bad decisions. Expertise would make more sense at 5th, and pushing up Font is just plain obnoxious.Its pretty obvious that Jack got pushed to 5 because Expertise is now a lower level, to match Rogue/Ranger; future proofing for any Expert-only items or feats. The features swapped. And Font of Inspiration got pushed to 7 because of the pacing of class features.
I mean, they've gone from almost none to none? At levels 1-5, I agree that it is a loss, so long as your group used Short Rests a bit (and most do). But above that? It's kind of meaningless.Song of Rest was pretty good at low levels, ya know, the levels most people play at. And that's not the only nerf that bard healing got. Bards have lost pretty much any out of combat healing ability.
Wait, so we don't want to eat the Rouge subs? I'm confused now.Listen, smarty-pants, I was just saying they are worse than every other class, not secondary Jacks of All Trades at every other role.![]()
Weapon abilities (which we haven't seen yet) and more feats for the martial characters. The best of the martial builds got nerfed - but the benchmark got raised and it got easier to reach that benchmark. One of the things they are trying to do is narrow the gap between characters in the hands of a novice and those in the hands of an expert.The disparity between martial and magical classes is growing. The best of the martial builds got kneecapped, but there is no evidence of that lost damage potential being regained elsewhere.
The Invisibility spell can be as simple as allowing a Stealth ability check to Hide while in plain sight.Invisibility got buffed to the point that itās virtually stealth without a skill check. That steps on the toes of the rogue.
I am not paying too much attention to the Rogue. I appreciate you are.In fact, relatively speaking, the rogue seems to have gained power compared to other materials, but only because their most powerful builds were kneecapped, while being nerfed compared to those who could truly steal their spotlight: utility casters. Stealth has been nerfed significantly due to relative context. Also, with more classes gaining expertise, the rogue has even less of a place to shine mechanically.
One has a lot of potential, but as of right now, the devil is in the details⦠and these details will sink the edition. As of right now, One isnāt so badly balanced as to be a repeat of 3e, but itās badly balanced enough for me to avoid updating if the final product doesnāt change significantly during playtesting. It undoes too much of what 5e did to achieve parity between martial and magical classes under its hood.
Listen, smarty-pants, I was just saying they are worse than every other class, not secondary Jacks of All Trades at every other role.![]()
How about just giving them Extra Attack at 5th level, maybe even allowing them to use Sneak Attack on that 2nd attack as well (but not twice on the same attack if they are dual wielding).I'd prefer to just buff the rogue in the right places.
A good start would be to have sneak attack scale better. At least for non magic tricksters. A thief can easily just get an ability to double their sneak attack dice prof bonus times per long rest or so. Would be a nice ability, especially on a crit.
allowing sneak attack on all attacks, but only one sneak attack per target per round.How about just giving them Extra Attack at 5th level, maybe even allowing them to use Sneak Attack on that 2nd attack as well (but not twice on the same attack if they are dual wielding).
How about just giving them Extra Attack at 5th level, maybe even allowing them to use Sneak Attack on that 2nd attack as well (but not twice on the same attack if they are dual wielding).