ProudWalker
First Post
Hey people, this is my first post here. 
We play in a 8 lvl party and i decided to do an AoO based built.
I droped the barbarian levels which i initialy wanted to take so i can exploit the bonus feats of the fighter class.
So till now i've taken these feats
[FONT="]dodge, two weapon fighting([/FONT]From the "gloves of balanced hands[FONT="]), combat reflexes, combat expertise, improved two weapon fighting, kharmic strike , dual strike, weapon focus, weapon finesse, improved weapon finesse[/FONT].
In the next levels i'm going to add double hit, robilar's gambit, defensive sweep and deft opportunist.
The plan is to make as much as many Ao0 as i can. For every blow i'm going to get i'm going to give back a total of 6 hits. One for hitting me (karmic strike) one fore attacking me multiplied by 3. (dual strike and double hit make a total of 3 hits per AoO)
With a keen rapier i can use dexterity for the attack rolls and damage bonus (improved weapon finesse) while i'll score a critical threat in about 1/4 of my attacks.
I'm concerned about the damage though. I want to increase the effect of my hits. Better rapiers and items for greater dexterity is the one thing but the what else can i do to improve my damage per hit?
				
			We play in a 8 lvl party and i decided to do an AoO based built.
I droped the barbarian levels which i initialy wanted to take so i can exploit the bonus feats of the fighter class.
So till now i've taken these feats
[FONT="]dodge, two weapon fighting([/FONT]From the "gloves of balanced hands[FONT="]), combat reflexes, combat expertise, improved two weapon fighting, kharmic strike , dual strike, weapon focus, weapon finesse, improved weapon finesse[/FONT].
In the next levels i'm going to add double hit, robilar's gambit, defensive sweep and deft opportunist.
The plan is to make as much as many Ao0 as i can. For every blow i'm going to get i'm going to give back a total of 6 hits. One for hitting me (karmic strike) one fore attacking me multiplied by 3. (dual strike and double hit make a total of 3 hits per AoO)
With a keen rapier i can use dexterity for the attack rolls and damage bonus (improved weapon finesse) while i'll score a critical threat in about 1/4 of my attacks.
I'm concerned about the damage though. I want to increase the effect of my hits. Better rapiers and items for greater dexterity is the one thing but the what else can i do to improve my damage per hit?
 
				 
 
		 
 
		 .) backed up by armour spikes (or some way of threatening when the opponents get in close).  Otherwise, I am afraid Rhun is going to be correct, the foes will just avoid you and you will be left frustrated.
.) backed up by armour spikes (or some way of threatening when the opponents get in close).  Otherwise, I am afraid Rhun is going to be correct, the foes will just avoid you and you will be left frustrated. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		