pjrake
Explorer
Smart said:Sounds like a great music system. Especially with it being an M&M campaign. I tend toward the half-winging and half-planned game session. Could it be that you are focusing too much on non-story material (music, visuals, etc.) and not on the plot itself? Are your players bored with the current game genre and want to try something different?
I suggest having a pre-game open discussion with your players - how do they feel about the game? What would they change? Ask everyone to give 3 positive aspects of the game and 3 negative aspects. There's nothing wrong with a little game troubleshooting.
That aside, everyone has a bad session once in a while. Ask a few questions, but don't worry about it unless the problems persist.
The pre-game discussion sounds like a great idea! I tried something similar where I would email all the players and ask for post-game feedback, but only one player actually gets back to me. With the pre-game open discussion I have all of them already and we can go around the room and discuss what players thought. Maybe even ask them where they would like to take their characters.
I think you are right; I'm letting non-story materials affect the game. My biggest thing right now is dealing with a "game table" where I have all of my materials readily available. Maybe for the next session I should just have the basic materials: dice and notes (and rulebook, of course).
As I'm writing this, I realize there was something new to the last adventure which might have been the culprit: I bought a new table and used it exclusively for my GM materials. Looking back I'm realizing that this has "separated" me from the players and was too far away from them. And with the GM screen it made it seem I was even further away. Maybe that was the problem.
PJ