ThoughtBubble
First Post
sidenote: JG, if a marathon runner is unable to run marathons, obviously he's not a marathon runner.
There's another level that the conversation needs to hit. And that's the stae of the game. Especially when engaging in a debate like this, it's easy to lose sight of the fact that this is, in it's essence, a way for friends to have fun.
Thus, for any major task, the question must be asked "does this make the game fun?"
I've got one character who is currently in a somewhat paladinsh dillema. He's strongly ruled by Valor, but also by his good sense. He's been challenged to a duel by an imperial knight. The knight doesn't know the PC's true identity, but would be hunting the PC if the he did. Now, valor dictates that the PC go and beat the knight soundly and show his skill. However, if he does that, his identity will be revealed. So sense dictates that he can't do that. Either way, he's going against one of his primary virtues, and will then be penalized. When he realized this, he looked at me, laughed, and said "****! Guess I'm going to be hitting my limit a lot."
Another player in my game could be put into a similar situation. However, I actively avoid putting them in any personally ambiguous situations with negative outcomes. The player would just fold up for the evening.
So, in each case, I do what I feel is best for making a fun game.
And I think that's likely my answer to every paladin arguement that ever was or ever will be "Well, what's more fun for the game? Does that choice make things better?"
There's another level that the conversation needs to hit. And that's the stae of the game. Especially when engaging in a debate like this, it's easy to lose sight of the fact that this is, in it's essence, a way for friends to have fun.
Thus, for any major task, the question must be asked "does this make the game fun?"
I've got one character who is currently in a somewhat paladinsh dillema. He's strongly ruled by Valor, but also by his good sense. He's been challenged to a duel by an imperial knight. The knight doesn't know the PC's true identity, but would be hunting the PC if the he did. Now, valor dictates that the PC go and beat the knight soundly and show his skill. However, if he does that, his identity will be revealed. So sense dictates that he can't do that. Either way, he's going against one of his primary virtues, and will then be penalized. When he realized this, he looked at me, laughed, and said "****! Guess I'm going to be hitting my limit a lot."
Another player in my game could be put into a similar situation. However, I actively avoid putting them in any personally ambiguous situations with negative outcomes. The player would just fold up for the evening.
So, in each case, I do what I feel is best for making a fun game.
And I think that's likely my answer to every paladin arguement that ever was or ever will be "Well, what's more fun for the game? Does that choice make things better?"