jgbrowning said:
I was commenting that Wulf's and everyone else opinions that agree with his stance of "Black and White" as expresses in his quotation is inconsitant with how "Good" is defined in D&D.
The Book of Exalted Deeds does not D&D make. Your quotes from that book make me as happy not to have purchased it as I am not to have purchased its Evil counterpart.
Because (Book of Exhalted Deeds) "violence is not just a failure of diplomacy, it is a failure of good and a victory for evil."
Oh, please. Violence is not always necessarily a victory for evil, not in the real world, and definitely not in D&D.
If every act of violence were a de facto victory for evil, there would be no good adventurers. You can hardly call this a tenet of D&D, unless you plan for your adventurers to treat every dungeon as a friggin' diplomatic opportunity.
The vast bulk of the D&D gaming experience is that violence is a perfectly acceptable solution, in some if not most encounters the characters will face.
This isn't to say that you don't kick ass and take names. This is to say that you kick ass and take names once every other possible attempt has been made to avoid kicking ass and taking names. This is what D&D good is.
Again, if you truly live by that quote, there will be few good characters in your D&D game. I do not play D&D for a chance to enter the dungeon and talk the goblins out of their evil ways, or to otherwise exhaust every other possible attempt to avoid kicking ass.
It's preposterous to say, "This is what D&D good is." It's no wonder that philosophy was relegated to an optional product. Frankly I'm surprised you can even find it there. It flies directly in the face of all of the FUN of D&D.
Call me crazy, but thousands of years of relentless evil-good conflict abdicates the paladin from any, "Well, maybe
this little goblin baby
won't grow up to slaughter and pillage."
Evil is evil, and it is GOOD to kill it.
Wulf