My player is driving me crazy!

MerakSpielman

First Post
OK, I don't normally bitch about my players, but she's driving me nuts...

My group meets every saturday, and we play two campaigns, alternating weeks. She already dropped out of one of the campaigns because she needed more time to herself, but she seemed to do so with hesitation and regret. That would seem normal. I'd hate to not have time to game. I'd be regretting not going.

But in her case, I have no idea why she games. She doesn't seem to like it at all.

OK. I think we can largely agree that D&D games tend to break down into two portions: Combat (which is in our case largely a tactical wargame) and Roleplaying (what we do when we're not combatting - talk, plan, and say what our characters do based on their background and personality. Perhaps I didn't define the two portions well, but I think you're getting my point.

She seems bored during combat. She waits with annoyance during the other players turns, doens't seem interested in what's going on (unless it's happening to her character), and gets totally flustered if she can't figure out a way to do damage to the enemies on her turn. (And woe should her character become Held, or somehow taken out of the action!) She will outright say that she's bored and can we hurry it up.

OK, so she doesn't like combat. With 6 PCs, it can take a while to get back to your turn again. I can understand being a bit bored, maybe. Surely, then, she must game for the role-playing, to act out her character and her part in the story!

No.

She does all right with NPCs. Pretty well in fact. But PC/PC interaction... Oh dear god... She must have some sort of mental problem with it. She shuts down entirely. She can't deal with not knowing every. single. thing. about everybody elses characters. It irks her to no end if she doesn't know their histories intimitely, their motivations, their deepest secrets. Her character has nothing to hide, why should theirs? And I'm not really talking Big Secrets here. Just ANYTHING the other character doesn't feel like talking about is just... unacceptable to her.

And the worst part is if any of the PCs disagree with each other. Even the faintest hint of confrontation. Of conflict. Discord. She can't deal with it. She starts getting upset. There is no differentiation between how she feels and how her character feels. If she, as a player, is upset with another player for something, her character will sure as hell be upset too. Everybody else at the table has no trouble separating in-character and out-of-character speech and behavior. But she does. She can't understand - something seems wrong in her brain - that somebody else's character being upset and her character doesn't mean they're mad at her. She gets flustered and upset, has pushed heavily for ending the session early so she could have 2 weeks to figure out what her character would do, or even left the table and taken a long walk outside to cool off.

Now I'm finding myself skipping half a day of in-game time just to get them out of the part of the story where her character is involved, becuase strife at the end of the last session was just too much, and I'm sick of it. We're skipping ahead to them leaving the area and heading off to the next adventure, so I don't have to deal with any more of her shennigans. I'm thinking of writing her character out of the ongoing story entirely, since every time her character becomes of central importance Bad Things Happen.

She is a long-time friend, and also a coworker of mine. Simply cutting her out of the game doesn't seem doable. She says she loves coming, but frankly I don't see it. I'm just at my wit's end. I want very much for all my friends to enjoy the campaign I'm running, but I can't think of how to get her enthusiastic about it, and now it's starting to effect everybody else's enjoyment, too.

:(
 

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See what the other 5 people at the table think and discuss it with them; maybe it's just you. If it isn't just you, and you want to keep her, define what she is doing that is bugging and present it to her and see if you can't work it out. Put many points into diplomacy on this one, because natural instinct will for her to be defensive.

That's the long answer, given she is a coworker probably the better answer. The short and easy answer, you got 6PCs you can afford to lose one, cut her loose--this is your (and everyone elses') "fun" time.
 


I read this topic, then decided I needed to help. I drew upon my quarter-century plus years of DMing, put on the Dungeon Master's Pointy Hat of Wisdom, and imbibed the Whiskey and Ginger Ale of Knowledge. Here is what I've come up with:

1. The one element common in all of your woes is that she wants to be THE active participant. As long as SHE can do something, she's happy.

2. Other players crimp her style, and are an obstacle in her being the active participant. That's why she's great with NPCs (no competition for DM attention) but wigs out in PC/PC interaction.

3. She sounds like the absolute perfect candidate for a 1 on 1 campaign.

4. Since she's a friend OOG and a co-worker, feelings must be spared. In fact, feelings are very very very important in this case, since you see her OOG.

5. My recommendation is to take a page from the Japanese corporate philosophy and be excessively polite and insist it's your fault. Bring up the idea to her that you'd understand if she decided to drop out of the campaign. When she asks you why you'd think such a thing, cite her obvious unhappiness in the game. Use examples but don't make it sound like you're keeping track and/or being accusatory. Tell her that this is clearly your fault, not hers, for creating an environment that is so hostile to her enjoyment. When she insists that it's not the case, look confused and cite those examples. See what happens.

That's my two copper pieces' worth anyway....hope it helps. Now, it's time to refresh the Whiskey and Ginger Ale of Knowledge, and possibly accompany it with the Edy's Cookie Dough Ice Cream of Enlightened Gaming Experience.

Ciao
 

How long has she been roleplaying?

I've frequently noticed identical or very similar behaviours among new roleplayers (and to a lesser extent, more experienced ones where no one ever explained the problems with the behaviours). The game is very engaging, and due to a lack of familiarity/understanding of the overall concept of In-Character vs. Out-of-character, and a game environment, players are sometimes over-engaged.

I've found that, sometimes, spending time with people who have this difficulty outside of a game setting (that is, doing things completely unrelated to the game) helps them differentiate between emotional experiences with the real people playing the game, and the emotional experiences they have during gaming sessions. Also, a great feature that our regular DM made sure to include in all our sessions for the past few years has been the "Post-Game Notes Session" where you all retire to more comfortable seats and objectively discuss the gaming session. Not only does this help to streamline your gaming and get an idea for what everyone is thinking, it also gives people an opportunity to be themselves for a period on gaming night, hopefully making more distinct the 'game' and 'real-life' spheres.

Beyond all that, the basic concepts of In-character and Out-of-character, roleplaying, storytelling/collective story-building, etc. should all be communicated clearly and calmly to any and all players who don't seem to grasp them fully. Usually it turns out pretty well. It's sort of like explaining the rules to any game. There are certain things you must be able to do to keep everything enjoyable for everyone, including yourself.

Only very rarely have I encountered people who could just not wrap their minds around these concepts, and they are the kind of people I feel should not be gaming, because it becomes unhealthy for them, and unenjoyable for the people around them, simply because the over-involvement causes it to no longer be a game at all. At that point, people should ideally recognize that roleplaying isn't for them at this particular point in time, and try to fill their time with something more productive.
 
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StupidSmurf said:
5. My recommendation is to take a page from the Japanese corporate philosophy and be excessively polite and insist it's your fault. Bring up the idea to her that you'd understand if she decided to drop out of the campaign. When she asks you why you'd think such a thing, cite her obvious unhappiness in the game. Use examples but don't make it sound like you're keeping track and/or being accusatory. Tell her that this is clearly your fault, not hers, for creating an environment that is so hostile to her enjoyment. When she insists that it's not the case, look confused and cite those examples. See what happens.

Geez, you should grow a long beard and sit cross legged on a mountaintop somewhere. :D

Thats good advice.

I was just gonna say talk to her and find out what she REALLY likes. But StupidSmurf said it better.
 



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