Spell said:
You know what, Whisper? I like your approach. You're simply using the third edition rules and the 1st/2nd edition feel and reasoning.
I will give it a try, as soon as I find a new group of players.
Keep those suggestion coming, though!
Well.. to continue a bit...
There are naturally consequences for the monsters you run into. With less magical items at hand for the PC's (especially less buff items), the CR's kinda go out of the window. Since I never really intended to use them anyways, for me no biggie. How tough an encounter is depends more on the amount of evil / genius I give the monster in its tactics then the abstract CR anyhoo. When a band of 6 kobolds makes good use of alchemist's fire, tanglefoot bags and arrow fire from concealed positions, they are easily a match for 4th level characters. Meeting them on the road, with no opportunity for real preparations / surprise, those same kobolds are toast...
As for the weapons... the whole special defense stuff, for those purposes, a +3 weapon, even though to my reasoning is 'only imbued', still counts as a +3 magical weapon for such purposes, so again no change in the rules themselves.
As to monsters and encounters, as I said before, most encounters are with other sentient races (be they the PC races, goblinoids etc.), so for me books such as 'Savage Species' are very useful. Most threats to civilization do not come from rampaging hordes of demons, but rather from overzealous / ambitious goblin tribal leaders and such.
This does not mean that demons, dragons, beholders etc. do not appear. Some are confined to the Underdark / the Deep. Going there is not something for the faint of heart... Others are met in sinister temples or wizard's towers where they were summoned and maybe bound.
Encountering a demon or a dragon is a memorable experience. They are tough, nasty opponents with all their special powers. In my campaign there would never be a situation like in the 1st 3E module where kobolds have a pet white dragon. Makes a dragon a completely mundane monster. Dragons are from the start born with a malign (for the chromatics) intelligence and would rule a tribe rather then be a pet... I use monsters such as magical beasts, aberrations etc. sparingly.
Coming across a basilisk is a dangerous thing. Without all the buffs, chances that you get 'zapped' are big, and I still use the old rules that raising / resurrection costs a permanent loss of a Con point with all HP loss associated with it. Dying HURTS. We also make use of the System Shock rolls, so it is quite possible that a raise/resurrection/return to flesh etc. attempt fails alltogether, and the character is lost forever...