n'haaz-aua
Explorer
The Fumble rules in the house rules section of the DMG are kind of awkward and don't allow a save against other effects like poison on your turn. in addition they are very frequent.
Here is my take: "Whenever you make an attack roll of natural 1, you grant combat advantage to all attackers (save ends) as an immediate reaction until the start of your next turn. You can take no further actions in this turn. Fumbles from close and burst attacks grant a +2 on this saving throw."
Also, "Some critically failed skill checks in combat (like athletics) might be treated as critical failures in attacking and be subject to combat advantage as the situation arises. "
What do you think? Reduced frequency, still fun because it allows a save to negate, and still allows saves vs. other things.
Edit: Oh, and it cuts spellcaters a break since they roll so many attacks.
Here is my take: "Whenever you make an attack roll of natural 1, you grant combat advantage to all attackers (save ends) as an immediate reaction until the start of your next turn. You can take no further actions in this turn. Fumbles from close and burst attacks grant a +2 on this saving throw."
Also, "Some critically failed skill checks in combat (like athletics) might be treated as critical failures in attacking and be subject to combat advantage as the situation arises. "
What do you think? Reduced frequency, still fun because it allows a save to negate, and still allows saves vs. other things.
Edit: Oh, and it cuts spellcaters a break since they roll so many attacks.
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