jmucchiello
Hero
I wish saving throws had modifiers like skills. Fireball would say make a Dexterity (dodge) saving throw. Then abilities like Evasion would say, whenever you make a Dexterity (dodge) saving throw, if you succeed you take no damage.
This would apply to other saves as well (better names can always be found later):
Strength (escape) - for grasping or holding effects (Arms of Hadar, Entangle)
Strength (power) - for pure strength effects (Gust of Wind)
Dexterity (balance) - for acts of remaining upright (Grease)
Dexterity (dodge) - for area of effect avoidance (Acid Splash)
Dexterity (escape) - yeah, it's like Strength (escape) above (Evard's Black Tentacles, Grasping Vine, Hunger of Hadar)
Constitution (concentration) - for spell casters
Constitution (environment) - for fatigue and environment effects (cone of cold)
Constitution (transformation) - petrification, polymorph, blindness, disintegrate, finger of death
Constitution (poison) - for poison and disease effects (cloudkill, contagion)
Intelligence (memory) - for mind altering effects (Feeblemind)
Intelligence (illusion) - Except there are no illusions that use Int saves. Sigh.
Wisdom (charm) - For knowing if an elf has advantage
Wisdom (compulsion)
Wisdom (fear) - all fear effects
Charisma (compulsion) - bane, banishment
Of course I realize this then follows with a re-examination of all the current spell saving throws (Why is banishment Charisma?)
Just a passing thought I thought I'd share.
This would apply to other saves as well (better names can always be found later):
Strength (escape) - for grasping or holding effects (Arms of Hadar, Entangle)
Strength (power) - for pure strength effects (Gust of Wind)
Dexterity (balance) - for acts of remaining upright (Grease)
Dexterity (dodge) - for area of effect avoidance (Acid Splash)
Dexterity (escape) - yeah, it's like Strength (escape) above (Evard's Black Tentacles, Grasping Vine, Hunger of Hadar)
Constitution (concentration) - for spell casters
Constitution (environment) - for fatigue and environment effects (cone of cold)
Constitution (transformation) - petrification, polymorph, blindness, disintegrate, finger of death
Constitution (poison) - for poison and disease effects (cloudkill, contagion)
Intelligence (memory) - for mind altering effects (Feeblemind)
Intelligence (illusion) - Except there are no illusions that use Int saves. Sigh.
Wisdom (charm) - For knowing if an elf has advantage

Wisdom (compulsion)
Wisdom (fear) - all fear effects
Charisma (compulsion) - bane, banishment
Of course I realize this then follows with a re-examination of all the current spell saving throws (Why is banishment Charisma?)
Just a passing thought I thought I'd share.