jbear
First Post
Sol stepped to the side after deflecting the troll's arriving strike. Before the troll could recover the swashbuckler returned the attack with a deadly flurry of her own. "You should have stayed in the trees oaf! You just ran to your own death! A foolish way to die to be sure!" she teased as her blade found tender and painful spots on the massive creature, one of which pierced a kidney as it entered the creature's side, leaving it staggered and demoralised, stealing not only its life force but its will to fight. She dropped a little lower, not unlike a mongoose ready to pounce upon a deadly snake, awaiting to see whether the troll would either continue to fight on or simply drop dead, ready to strike again should the aggression continue.
[sblock=Actions]
5ft step to J9
Full attack on troll (not giant): Atk 1: 1d20+26=32 deals 1d6+25=30 dmg; Atk 2: 1d20+21=37 (potential crit) deals 1d6+25=30 dmg; Atk 3: 1d20+16=27 deals 1d6+25=26 dmg
COnfirm Crit: 1d20+25=38; Extra crit dmg: 1d6+12=16 dmg
Total Dmg to troll if AC is 27 or below: 30 + (30+16) + 26 = 102 dmg and giant is staggered for 1d4+1 rounds (FORT save DC 23 to reduce to 1 round duration)
Total dmg to troll if AC is 32 - 28 : 30 + (30+16) = 76 dmg and giant is staggered for 1d4+1 rounds (FORT save DC 23 to reduce to 1 round duration)
Total dmg if AC is 37 - 33: 30 +16 = 46 dmg and giant is staggered for 1d4+1 rounds (FORT save DC 23 to reduce to 1 round duration)
Staggered duration 1d4+1=3 rounds
Sol recovers a panache point (used to parry troll's attack) with the critical hit
Swift action after the critical hit: Demoralise troll: Intimidate roll=1d20+17=32; If successful troll is shaken (-2 atk) for 1 round (+1 round/5 points beaten DC)
Prepare to defend Milasande with Body Guard or to Parry with Riposte to protect herself from the first attack from troll.
Edit: sorry, misunderstood that the 3rd troll was also a giant. I have corrected the text in my post to reflect the attacks are directed against a troll but I can't change the dice.
[/sblock]
[sblock=Solomon Silence]Human Swashbuckler lvl 13
Initiative: +7 (+9)
AC: 32 (Touch 21; FFt 22*)HP: 158 Current: 121
CMB: +12 (+20 Disarm, Sunder, Trip)CMD: 29 (Currently immune to Disarm, Steal, Sunder)
Fort: +8 Reflex: +15 Will: +6 (+2 vs Divination/Fear; +4 vs mind affecting)
Conditions:
In Hand: Courageous Answering Mithral Scimitar +2 and Darkwood Buckler: +26/+21/+16; 1d6+12 (+25) (Crit 15-20:x2)
Opportune Parry (1ppt;uses AoO): +29 vs enemy attack roll to negate attk
Riposte (immediate; req. 1 ppt) : +29; 1d6+25 (Crit 15/20:x2)
Ranged: 8/8 Daggers: +23/+18/+13 1d4+10 dmg, Crit: 17-20/x2, Special: Range 10ft; Precision +13 dmg within 30 ft
Panache Points (ppt): 8/8 (-3+1-1+1)
Abilities while having min. 1 Panache point:
Kip up (Move): Stand up (no AoO)
Menacing Sword Play (Swift): On a hit Intimidate target (+17)
Swashbuckler Initiative: +2 Initiative (+9); Draw blade on initiative roll
Precise Strike: +13 dmg
Swashbuckler's Grace: Acrobatics (+21) at full speed vs AoO
Superior Feint (Standard): Target loses DEX bonus to AC
*If wearing Cape of Feinting target is also Dazed til start of Sol's next turn
Evasive: Evasion; Uncanny Dodge*; Improved Uncanny Dodge (lvl 13)
Subtle Blade: Immune to Sunder, Disarm and Steal CM
Abilities (cost 1 ppt):
Derring Do: +1d6 (exploding 7) to physical skill rolls
Dodging Panache (immediate): AC 36 vs triggering atk; move 5ft
Targeted Strike: (full round) Cripple part of target's body
Free Abilities/Feats:
Charmed Life (7/7 uses left): +4 to saving throw
Quick Draw: Full attack with daggers
Combat Reflexes: 7 AoO/round
Body Guard: Aid Other as AoO to defend adjacent (+2 AC) ally from an attack
Critical Focus: +30/25/20 to Confirm Critical hit (+33 if Riposte Critical)
Critical Versatility: Staggering Critical
Gloves of Marking: Instead of extra dmg target is marked (1 minute) Sol gains +3 morale bonus to atk/dmg vs creature (Courageous Weapon) Allies gains +2 morale bonus to atk/dmg vs creature Target must save (Will DC 23) or shaken (1 minute)
Plume of Panache 3/4 uses left
Celestial Armor: Fly 1/1 uses left
Quick Runner's Shirt 1/1 uses left
Wand of CLW Uses: 50/50
Wand of Ant Haul: 50/50
Potions:
Endure Elements 1/1
Air Bubble 1/1
Touch of the Sea 1/1
Monkey Fish 1/1
See Invisibility 1/1
Darkvision 1/1
Delay Poison 1/1
Owl's Wisdom 1/1
Spider Climb 1/1
Haste 2/2
Consumables:
Soul Soap 1/1
[/sblock]
[sblock=Actions]
5ft step to J9
Full attack on troll (not giant): Atk 1: 1d20+26=32 deals 1d6+25=30 dmg; Atk 2: 1d20+21=37 (potential crit) deals 1d6+25=30 dmg; Atk 3: 1d20+16=27 deals 1d6+25=26 dmg
COnfirm Crit: 1d20+25=38; Extra crit dmg: 1d6+12=16 dmg
Total Dmg to troll if AC is 27 or below: 30 + (30+16) + 26 = 102 dmg and giant is staggered for 1d4+1 rounds (FORT save DC 23 to reduce to 1 round duration)
Total dmg to troll if AC is 32 - 28 : 30 + (30+16) = 76 dmg and giant is staggered for 1d4+1 rounds (FORT save DC 23 to reduce to 1 round duration)
Total dmg if AC is 37 - 33: 30 +16 = 46 dmg and giant is staggered for 1d4+1 rounds (FORT save DC 23 to reduce to 1 round duration)
Staggered duration 1d4+1=3 rounds
Sol recovers a panache point (used to parry troll's attack) with the critical hit
Swift action after the critical hit: Demoralise troll: Intimidate roll=1d20+17=32; If successful troll is shaken (-2 atk) for 1 round (+1 round/5 points beaten DC)
Prepare to defend Milasande with Body Guard or to Parry with Riposte to protect herself from the first attack from troll.
Edit: sorry, misunderstood that the 3rd troll was also a giant. I have corrected the text in my post to reflect the attacks are directed against a troll but I can't change the dice.
[/sblock]
[sblock=Solomon Silence]Human Swashbuckler lvl 13
Initiative: +7 (+9)
AC: 32 (Touch 21; FFt 22*)HP: 158 Current: 121
CMB: +12 (+20 Disarm, Sunder, Trip)CMD: 29 (Currently immune to Disarm, Steal, Sunder)
Fort: +8 Reflex: +15 Will: +6 (+2 vs Divination/Fear; +4 vs mind affecting)
Conditions:
In Hand: Courageous Answering Mithral Scimitar +2 and Darkwood Buckler: +26/+21/+16; 1d6+12 (+25) (Crit 15-20:x2)
Opportune Parry (1ppt;uses AoO): +29 vs enemy attack roll to negate attk
Riposte (immediate; req. 1 ppt) : +29; 1d6+25 (Crit 15/20:x2)
Ranged: 8/8 Daggers: +23/+18/+13 1d4+10 dmg, Crit: 17-20/x2, Special: Range 10ft; Precision +13 dmg within 30 ft
Panache Points (ppt): 8/8 (-3+1-1+1)
Abilities while having min. 1 Panache point:
Kip up (Move): Stand up (no AoO)
Menacing Sword Play (Swift): On a hit Intimidate target (+17)
Swashbuckler Initiative: +2 Initiative (+9); Draw blade on initiative roll
Precise Strike: +13 dmg
Swashbuckler's Grace: Acrobatics (+21) at full speed vs AoO
Superior Feint (Standard): Target loses DEX bonus to AC
*If wearing Cape of Feinting target is also Dazed til start of Sol's next turn
Evasive: Evasion; Uncanny Dodge*; Improved Uncanny Dodge (lvl 13)
Subtle Blade: Immune to Sunder, Disarm and Steal CM
Abilities (cost 1 ppt):
Derring Do: +1d6 (exploding 7) to physical skill rolls
Dodging Panache (immediate): AC 36 vs triggering atk; move 5ft
Targeted Strike: (full round) Cripple part of target's body
Free Abilities/Feats:
Charmed Life (7/7 uses left): +4 to saving throw
Quick Draw: Full attack with daggers
Combat Reflexes: 7 AoO/round
Body Guard: Aid Other as AoO to defend adjacent (+2 AC) ally from an attack
Critical Focus: +30/25/20 to Confirm Critical hit (+33 if Riposte Critical)
Critical Versatility: Staggering Critical
Gloves of Marking: Instead of extra dmg target is marked (1 minute) Sol gains +3 morale bonus to atk/dmg vs creature (Courageous Weapon) Allies gains +2 morale bonus to atk/dmg vs creature Target must save (Will DC 23) or shaken (1 minute)
Plume of Panache 3/4 uses left
Celestial Armor: Fly 1/1 uses left
Quick Runner's Shirt 1/1 uses left
Wand of CLW Uses: 50/50
Wand of Ant Haul: 50/50
Potions:
Endure Elements 1/1
Air Bubble 1/1
Touch of the Sea 1/1
Monkey Fish 1/1
See Invisibility 1/1
Darkvision 1/1
Delay Poison 1/1
Owl's Wisdom 1/1
Spider Climb 1/1
Haste 2/2
Consumables:
Soul Soap 1/1
[/sblock]
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