Re: Re: In support of "overpowered..."
Ravellion said:
20th level, 10 str Elf fighters with mundane longswords are BA-ROKEN!
I am sorry, but if that is how you determine balance, I never want to see you design any game materials.
Away put the histrionics and ludicrous examples.

Would you be surprised to know I have two rules-crunchy products out right now that have gotten good reviews?
Note I didn't call it MUNCHKIN. And I didn't call it BROKEN. I called it "somewhat overpowered." There's a difference.
*Does Miracle Max voice*
Look who knows so much... "Somewhat overpowered" is partly balanced. With "all overpowered" there's only one thing you can do... go through the book and look for loose change (dropped by the munchkin - or his DM - who was stunned when he read it and dropped what he was holding - the money to buy it)...
*turns off voice*
The difference between the fighter (among other things) and the "blaster" is that the fighter must put himself in the line of fire and soaks up melee damage... the blaster doesn't (or shouldn't). The other difference is that the fighter has to roll to hit, the "blaster's" damage is semi-automatic (in most cases, save for half, but still, that's autmoatic).
Furthermore, there is another BIG difference - the wizard can whip out his dagger and the cleric can whip out his mace - and do exactly the same 9600 dice. And since he only has to do this when he runs out of spells (of which the wizard is packing about 40), he adds 9580 to his total dice. So the wizard is STILL more broken than the fighter, with a total of 9780 dice potential.
Finally, and I don't have the books in front of me, but IIRC, FATIGUE becomes a big limiting factor in the fighter example. As I don't have my books, I can't recall exaclty how it works, but IIRC, X rounds of combat fatigue a character (X is 10? Not sure). X rounds later, the character would be fatigued again - but a character who is fatigued and would become fatigued becomes exhausted (-6 to Str, Dex, half movement). Suddenly, the fighter becomes much less of a threat... particularly if you keep throwing fresh foes his way.
Heck, done this way, (assuming I remember correctly and X is 10), the fighter is in MORE trouble in a single long encounter than the blaster (who could presumably clear a big enough swath to rest for a round every ten rounds an thus stave off fatigue).
More Monday - have to get home from work - but the histrionics are silly. I was trying to measure raw spellcasting power, and "total dice of damage you can inflict with your spellcasting power" seems as good a hard metric as any. I was NOT attempting to compare spellcasting power to melee power... and the discussion never WAS about the relative merits of those, but about the relative merits of different spellcaster spell slot/level combinations.
And this will probably get me gnomed, but I'll follow it up with this...

"Your avatar is a gnome - therefore what you say doesn't count!"
--The "I haven't been gnomed yet - but I bet that's about to change..." Sigil