The BiG T needs some love. In 4e it was okay in 3e it was mostly good. I feared the 2e one the most... 5e needs a rework... more immunities a gravity effect to keep fly from kiting and the wish requirement being more hard coded is a start... maybe a fling rock option like a giant, and up the damage slightly...I like AD&D big T.
High level monsters in 5E mostly a joke anyway.
If your brand new mechanic can be stop Ed by 3 spells with out DM intervention(one a cantrip and all PHB) I think that needs to be adjusted by the company.However, the intent is clear. Mytic traits are a DM option. If the DM chooses to use them, they are choosing to override chill touch, or disintegrate or power word kill as the rules are described for mythic traits and mythic encounters. The stat block is not all the rules for the monster.
I doubt. The basic concept goes back to at least 4e and I have used a version of this concept since at least then. Also, as noted in the description - they are completely optional.Mythics might just be a bad idea as well.
I doubt. The basic concept goes back to at least 4e and I have used a version of this concept since at least then. Also, as noted in the description - they are completely optional.
I like the concept... I even am useing it in my home brew world just with some tweeks. But I think it could have used a bit more fine tune inI doubt. The basic concept goes back to at least 4e and I have used a version of this concept since at least then. Also, as noted in the description - they are completely optional.
I like the Oath of Heroism, myself. I like the idea of a Paladin that is less a servant of a god or ideal, and more a person with a destiny of greatness.
What about the published version of the Oath of Glory gives you that impression?
That is assuming that your players have read the stat block and know the trick. Players that memorize stat blocks in my games very quickly realize that most monsters are not exactly their stat blocks more often then not (hence my comment about the Tarrasque to Zardnaar).If your brand new mechanic can be stop Ed by 3 spells with out DM intervention(one a cantrip and all PHB) I think that needs to be adjusted by the company.
But the spells can't do that by the rules of mythic monsters, as I pointed out. I don't know why you choose to ignore those rules, but you do.If your brand new mechanic can be stop Ed by 3 spells with out DM intervention(one a cantrip and all PHB) I think that needs to be adjusted by the company.